After Amazon purchasing Double Helix Games last month, we were worried about the future of Killer Instinct.
Our favorite combo-breaking cyborg might take a little bit longer to get his Killer Instinct program to fully load.
We're getting one step closer to finding the greatest world warrior out there now that we have the game lineup for Evo 2014.
As with Microsoft Studio's excellent decision to make the sole, playable character of the free-to-play version of Killer Instinct rotatable, our new fighter to play as is none other than Chief Thunder.
The Southern California-based developers at Double Helix have recently announced the newest combatant to be joining the arenas of Killer Instinct. Everyone's favorite sword and shield wearing skeleton, Spinal, is going to be added to the roster. Supreme Victory!!
Killer Instinct is quickly becoming one of the most popular fighting games in the fighting game community. Unfortunately, as the popularity of the game grows the fanbase grows, and as the fan base grows the amount of people complaining about every little thing grows as well. The complaint of the day is combo breakers, specifically that they are too hard to do. While Killer Instinct certainly has flaws (I would know, I reviewed it) I’m here to say that definitively, this is not one of them.
Microsoft has released a fun little infographic celebrating the first few weeks of the Xbox One's life, and the numbers might surprise you.
Killer Instinct is the much awaited revival of a popular old school fighting franchise by Double Helix. Exclusive for the Xbox One, Killer Instinct was the killer (you see what I did there?), app that sold the Xbox One to many fighting gamers. Much of the hardcore fighting game community believes that this might be the next great tournament fighter, and that may be true, but its bare-bones suite of modes may turn much of the casual community off.