Jon Ledford Biography

Jon Ledford first started at Arcade Sushi thinking that it was a sushi barcade, which unfortunately doesn't exist..yet. With distinct opinions in regards to gaming and a deep fondness of 90's cartoons, anime, B movies, and RPGs with world maps (no lists of cities and destinations, thank you), Jon spends his off time patiently waiting for an HD remake or sequel to Final Fantasy 6. Graduating magna cum laude from Rowan University and Atlantic Cape Community College's 2010 Communication Major of the Year, Jon is also the leader of an underground resistance fighting against the forcing of motion technology into the world of console gaming. Feel free to follow him @JonLedford.

Down-Right Fierce: Street Fighter II Turns 25

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by Jon Ledford a day ago
Capcom
After countless quarters eaten and far too many re-releases, we're celebrating the release of the original version of Street Fighter II across arcades in North America. That's right, Street Fighter II has officially turned 25—let that sink in for minute. Sure, Street Fighter II Turbo, Championship Edition, Super, and all the other versions of the game have their own subsequent anniversaries to come as well, but this is the anniversary of the one that matters the most. Let's not act surprised at how many times Capcom re-released Street Fighter IV when the company has been doing this from the get-go. More importantly, let's look at the monumental influence Street Fighter II had, as it basically introduced the fighting game genre to the masses when it started spawning crowds around its arcade cabinets in the '90s.

King for 20 Years: Celebrating Duke Nukem 3D

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by Jon Ledford January 29, 2016 @ 3:01 PM
3D Realms
Two decades ago, 3D Realms revolutionized the first-person shooter genre by releasing Duke Nukem 3D for MS-DOS. After years of controversy and being used as a scapegoat for critics asking for stricter handling of Mature games, Duke 3D is remembered as the highest point of the character's history. Based on the ups and downs the Duke Nukem video game franchise has experienced, that isn't exactly saying much. Nevertheless, Duke Nukem 3D moved the genre forward for all the right (and wrong) reasons.

Devil May Cry 2: Cry Harder Turns 13

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by Jon Ledford January 25, 2016 @ 4:05 PM
It's time to look at Dante's dark side as we explore the history of one of Capcom's worst sequels— a sequel that is shunned by so many fans of the franchise, people claim that it's not even Dante starring as the protagonist. In typical sequel fashion, after the original Devil May Cry turned out to be a huge success, Capcom decided to skip on DMC creator and director Hideki Kamiya to head Dante's next adventure. Capcom handed the reins of the series to Hideaki Itsuno, who by that point was known for directing Power Stone 1-2, Rival Schools, Project Justice and more. The series' creator was skipped in order to build the much project on a much grander scale that Kamiya was used to running.

Ryu, Captain America, Mega Man, and the Hulk: Marvel vs. Capcom Turns 18

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by Jon Ledford January 22, 2016 @ 3:01 PM
Capcom
Ryu vs. Captain America, Mega Man vs. War Machine, Gambit vs. Chun-Li, Zangief vs. the Hulk, and Venom vs. Morrigan are just some of the potentially amazing bouts you could have, thanks to the cornerstone crossover fighting game, Marvel vs. Capcom: Clash of Super Heroes. 18 years ago, this fast-paced fighter started hitting arcades, forever changing the scene, especially with the sequels that would spawn from it.

Mario Vs. Link Vs. Donkey Kong Vs. Kirby: Super Smash Bros. Turns 17

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by Jon Ledford January 21, 2016 @ 2:01 PM
Nintendo
17 years ago, Masahiro Sakurai and his team at HAL Laboratory introduced us to the crossover fighting game that featured Nintendo's most popular characters. In case you've been living under a rock, Super Smash Bros. is a fighting game that features the likes of Mario, Samus, Link, Fox McCloud, Pikachu, Donkey Kong, Kirby, and more. It allowed gamers to settle the schoolyard debates they had in the '90s as to who could win in a fight, Mario or Link. After all those times Donkey Kong kidnapped Princess Toadstool, it was nice to be able to play as Mario and finally punch that ape in the face.

We Were Not Prepared: Celebrating World of Warcraft: Burning Crusade

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by Jon Ledford January 15, 2016 @ 2:01 PM
Blizzard
Nine years ago, we saw the end of what everyone considers "Vanilla" World of Warcraft. Three years after the successful launch of World of Warcraft, Blizzard finally stepped in and released something that we all knew was inevitably going to happen—an expansion. Warcraft II: Tides of Darkness got the Beyond the Dark Portal expansion, Warcraft III: Reign of Chaos got The Frozen Throne expansion, and StarCraft got the Brood War expansion over the years; it would make sense that Blizzard's multi-million dollar journey into the massively multiplayer online role-playing game scene would have one as well. Little did we know that we'd be venturing into the Dark Portal one more time.

Amplitude Review (PlayStation 4)

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by Jon Ledford January 4, 2016 @ 11:01 AM
Harmonix
The plastic peripheral-slinging music game developers at Harmonix have returned to their roots with a modern remake of Amplitude. This 2003 hit was a sequel to the studio's first game, Frequency. After a very successful Kickstarter campaign last year, Harmonix was finally able to get this revamped version of Amplitude up and running in order to give its now broader fan base a taste of what things were like when they were just starting out. Likewise, fans who may have played Amplitude and Frequency during their original runs on the PlayStation 2 (including myself) will have something relatively different and new to enjoy as they soak up all that nostalgia. Best of all, it's nice trip back in time to the later days of the PaRappa the Rapper and Bust a Groove era, when music games didn't focus on having a pricey instrument replica in your hand and just focused on getting your rhythm down and matching notes.