Longform

The Empire Strikes Back: Everything We Know About Star Wars Battlefront II

EDIT
by Luke Brown April 19, 2017 @ 3:11 PM
DICE
Nearly every major bit of media based in the Star Wars universe has focused on the Rebellion's fight against the evil Empire, or its successor, the First Order. This fall, EA studios DICE, Motive and Criterion will show us the other side of the coin in Star Wars Battlefront II. This fall's shooter sequel invites inside the inner ranks of the Empire as it attempts to push back against the Rebellion in the wake of the Battle of Endor.

Most Modern Games Could Benefit From Special Photo Modes

EDIT
by T.J. Denzer March 10, 2017 @ 1:20 PM
Square Enix
I have spent minutes upon hours in the PlayStation 4 share menu and other things like it trying to tap a perfect angle and timing for a screenshot in many of my own games. Maybe that's why it's weird to me that a feature like Final Fantasy XV's photography mechanic isn't a common feature in most, if not all, new games.

The History of Resident Evil: A Fistful of Jill Sandwiches

EDIT
by Alex Langley January 24, 2017 @ 11:00 AM
Capcom
Few video game series have had such lasting appeal as Resident Evil, or been as influential to the medium, while also undergoing such a radical identity crisis.

How Ratchet & Clank's PlayStation 4 Remake Nails The PlayStation 2 Throwback

EDIT
by Payton Knobeloch December 20, 2016 @ 11:00 AM
Insomniac Games
Sony’s PlayStation 2 was my first concrete foray into console gaming. And as the highest selling console of all time, I’d think it’s safe to say it was for a lot of other boys and girls my age. With such a wide berth of titles available, from the mascot platformer to the military shooter to the… Katamari, there was something for everyone. And that’s where Insomniac’s 2016 remaster/re-imagining/movie tie-in Ratchet & Clank comes in.

I Don't Care About Doom's Story, And Neither Does Doom

EDIT
by Payton Knobeloch October 18, 2016 @ 1:00 PM
id Software
If I’m being honest, I couldn’t care less about Doom’s story. That’s not what drew me in. Instead, I loved Doom for its pitch-perfect controls, inspired level design and well of surprises I didn’t know I could expect from a first-person shooter.