Longform

Most Modern Games Could Benefit From Special Photo Modes

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by T.J. Denzer March 10, 2017 @ 1:20 PM
Square Enix
I have spent minutes upon hours in the PlayStation 4 share menu and other things like it trying to tap a perfect angle and timing for a screenshot in many of my own games. Maybe that's why it's weird to me that a feature like Final Fantasy XV's photography mechanic isn't a common feature in most, if not all, new games.

How Ratchet & Clank's PlayStation 4 Remake Nails The PlayStation 2 Throwback

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by Payton Knobeloch December 20, 2016 @ 11:00 AM
Insomniac Games
Sony’s PlayStation 2 was my first concrete foray into console gaming. And as the highest selling console of all time, I’d think it’s safe to say it was for a lot of other boys and girls my age. With such a wide berth of titles available, from the mascot platformer to the military shooter to the… Katamari, there was something for everyone. And that’s where Insomniac’s 2016 remaster/re-imagining/movie tie-in Ratchet & Clank comes in.

I Don't Care About Doom's Story, And Neither Does Doom

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by Payton Knobeloch October 18, 2016 @ 1:00 PM
id Software
If I’m being honest, I couldn’t care less about Doom’s story. That’s not what drew me in. Instead, I loved Doom for its pitch-perfect controls, inspired level design and well of surprises I didn’t know I could expect from a first-person shooter.

Sonic Shuffle: Looking Back at the Hedgehog's Most Misunderstood Game

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by Jose Cardoso June 24, 2016 @ 11:00 AM
Sega
Believe it or not, I'm on my third copy of Sonic Shuffle. It’s a game I've played so much that the discs show their wear, back when review scores didn't influence purchases as persuasively as rentals and when game reception wasn't trapped in bubbles enforced by online commentary. When I later discovered that this game I loved got hammered with criticism, I was puzzled by negativity I felt was unwarranted. Some insist Sonic Shuffle is a Mario Party rip-off, unoriginal and dominated by fault-ridden gameplay. I see things differently.

The History of Blizzard: Vikings, Crafts, and One Mad Gorilla

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by Alex Langley May 23, 2016 @ 9:02 AM
Blizzard's name is an aptly-chosen one; this titanic game company is famous for its glacial development pace. New Blizzard projects usually have lengthy gaps between them, with release dates rarely getting mentioned until the product is finished and ready to ship. While it can be frustrating for fans to have to wait interminably long, this relaxed speed brings with it a creative atmosphere and quality games— as Shigeru Miyamoto so famously said, "A delayed game is eventually good. A bad game is bad forever." Overwatch marks the newest entry in the Blizzard library (and their first all-new intellectual property in over a decade), so let's take a moment to go back through the brightest points in the history of these legendary game-makers to better understand why their newest game garners such eager anticipation.