Alex Langley can control gravity, swim at over eight-hundred miles per second, and has a dangerous, borderline nuclear passion for writing. He also writes news, interviews, and comics for the website rocketllama.com, has over 20,000 followers on twitter, and edits content for geek girl/web celebrity @actionchick Katrina Hill at actionflickchick.com. Thousands follow his work online, and he has been a speaker on panels at conventions, including Wonder-Con, and San Diego Comic-Con International. His published works also include academic papers.
Alex Langley Biography
What began in 1998 as a space-themed variant on the sword-and-sorcery of Warcraft has become a gaming phenomenon, with a successful sequel and more expansion packs and gaming tournaments than you can shake a pylon at. Now, Legacy of the Void, the final expansion pack to Starcraft II, closes out the story which began nearly two decades ago, forcing players to push their actions-per-minute to the brink if they want to save the universe from the looming threat annihilating everything in its path (and pwn every Zerg-rushing noob this side of Korhal).
It's been an odd decade for Transformers fans. On the one hand, there's been more Transformers-related things coming out than ever, but on the other, most of those products are the god-awful Michael Bay Transformers (or their mind-blowingly bad tie-ins). Transformers: Devastation promises to it up to all the oldest of old-school 'bot fans, with a sound and style that harkens back to the Generation One television show. Oh, and it was made by Platinum Games. Get ready to have your energon blown, baby-bots, because there's so much more to this than meets the eye.
We slipped under the floorboards to catch these forgotten scares - the 11 Greatest Horror Games You've Never Played.
The music, a generic, 2001-esque rock tune, cuts in and out on the loading screen, then restarts entirely when the level starts to load. Objects pop into view haphazardly, and most textures only start to think about showing up for work. Your character is last to appear, an undetailed blob that vaguely resembles Tony Hawk; you feel a vague unease to go along with his blurred features. The objective: using your skateboarding skills, knock 25 giant balls out of a pool. There are actually 26 balls, but whatever. You struggle with the controls, flailing and flopping on maneuvers you swore you landed, all while the timer counts down with a corporate logo hanging heavy above it. You've nearly gotten all of the balls out when you jump. Tony goes ragdoll for no reason and launches twenty feet into the air in grotesque slow-motion until he tumbles down, into the ground, and jams there like a twitchy tombstone. The textures of his clothes and face finally load; his face is an expressionless, joyless mass with eyes more dead than Gravelord Nito.
According to the ancient philosophers Huey Lewis and the News, the power of love makes the world go round. In Asteroid Base’s Lovers in a Dangerous Spacetime, the equal, but opposite, power of anti-love is going to make the whole universe stop going ‘round unless you can battle it out against infinite space-foes and cantankerous controls to stop them.
By now, we all know how slasher movies go. The blonde girl gets killed first, the black guy doesn’t last much longer, and only the Last Girl (and possibly her male love interest) lives long enough to see the credits roll. Why? Because these characters tend to make very bad decisions, and never seem to realize just what kind of movie they’re caught in. But you, dear player, you know better. You’d get everyone to the end of that slasher movie without breaking a sweat. Now’s your chance to put your blood money where your dismembered mouth used to be in Supermassive Games’ Until Dawn.
Who is Dr. Katherine Collins? What's all over? Where the heck are all the people? These are but a few of the questions you'll be asking during Everybody's Gone to the Rapture, the new game from The Chinese Room, the team behind Dear Esther.
J-Stars Victory Vs+ is more middle-of-the-road bad— it's never especially frustrating, but it's also never especially exciting.
The magical arts are a dangerous thing, indeed. That’s something we all learned with the first Magicka, an action-RPG whose big hook was letting players combine the magical elements and what spectacular results (or spectacular failures) we got as a result. Magicka 2 is here, boasting the same elements, same spells, and pretty much the same, well, everything.
Galactic Civilizations III neatly follows the path set by its predecessor, setting you up as the leader of a race of alien (or not-so alien) beings who are trying to thrive and survive in any way possible.