After several years, delays, and missteps, the Kickstarter-funded Mighty No. 9 is here, and believe me when I say that the supposed spiritual successor to Mega Man is a Mega Bust.
Destruction is fun. A few years ago, we were remodeling the upstairs bathroom and I spent a few hours with a sledgehammer busting wall tiles and tearing a ceiling down. It was cathartic and wonderful. Games do a good job of replicating this same sense of satisfaction whether it’s launching a rocket launcher at a pile of cop cars in Grand Theft Auto or deconstructing every piece of a building in Red Faction: Guerrilla. Destruction is a fun time. Dangerous Golf should be, but it isn’t.
Though there are a few wrinkles in the fabric of Blood and Wine, it delivers a final chapter unlike any you’ve seen before.
Guilty Gear Xrd is continuing to stand out as the game that deserves to bask in the spotlight. -Revelator- doesn’t reinvent the wheel the way -Sign- did, but it does add a significant amount of content and gloss to what was already awesome.
Eight years is an eternity in video games, and perhaps that's why it feels like it's been longer than that since the first time we booted up Mirror's Edge. The ambitious first-person parkour experience was one of two games that defined EA's 2008 --- the other being Dead Space --- and while that survival horror franchise went on to spawn two sequels proper (and a rail shooter), a potential follow-up to Mirror's Edge has languished in development forever. It almost seemed like we would never see Faith again, but then DICE surprised the gaming world by announcing a follow-up (technically a remake) for a new generation. Now, Mirror's Edge Catalyst is here with nearly a decade of hype and hope to live up to. While it doesn't quite shatter the mold, Catalyst is a welcome return to a once-forgotten world championed by a dedicated few.
Hitman is shaping up to be the hit that no one saw coming. Despite the controversial decision to break the game into an episodic format, especially so close to its release, the format has served it well. If even just the few maps that have been released so far were released all at once, it would feel overwhelming. The time in between each batch of content is ample for digging into each of the incredibly dense environments and explore all of their nooks and crannies. Case in point, Marrakesh, the latest expansion for Hitman. This map is easily the most detailed and tightly packed so far.
Not only did Vanillaware and Atlus give Odin Sphere a visual retuning, but they practically rebuilt the whole system. The result is a streamlined, flashy and refined retread that outdoes the original in ways that make this remake seem like an entirely different and better game by comparison.
Platinum Games and Teenage Mutant Ninja Turtles: a company and a property that should be a match made in heaven. Platinum has made a name for itself with fast paced, high adrenaline action games and Leonardo, Raphael, Donatello and Michelangelo perfectly fit that mold being a fearsome fighting team and all. Why then, as I sit through Teenage Mutant Ninja Turtles: Mutants in Manhattan, does this marriage made in heaven bore the hell out of me?
In a world where media companies are too content to endlessly regurgitate their greatest hits, one company has stepped out from the shadows to bring forth something different, something original, something amazing. Overwatch, Blizzard's first new intellectual property in almost two decades, is here. Hell, it's about time.
After finishing Wolfenstein: The New Order back in 2014 I put down the controller and thought to myself, “That was great, but when’s Doom’s turn?” The answer it turns out was “almost exactly two years later” as a new Doom has been unleashed from the team at id Software. Previous attempts to bring the classic shooter to the 3D space were not great, so I went into this new game with a slight sense of dread. Thankfully those previous games can’t hold a flashlight to this new Doom, as this is the return to glory that the franchise deserved.