Luke Brown Biography

Arcade Sushi editor-in-chief Luke Brown is an experienced video game journalist who has contributed to Official Xbox Magazine and Games Radar. As ComicsAlliance's senior editor, he spends most of his time dishing on the latest action figures, collectibles, and gaming trends.

E3 2016: Tripping Through the Manifold Garden

by Luke Brown June 22, 2016 @ 3:30 PM
William Chyr Studio
This year's Electronic Entertainment Expo was full of amazing visuals. It makes sense given that most games shown off this year are developed on the cutting edge of console power, pushing the systems to their limits for robust, eye-catching graphics. It takes a special kind of game to stand out from the cluttered crowd, particularly at Sony's PlayStation booth, which was brimming with some of the most talked about games this year. Whether it's the amazing architecture or incredible detail on the repeating structures, there's just something special about Manifold Garden that makes it pop.

E3 2016: Settling in for Some Net-fish and Chill With Abzu

by Luke Brown June 21, 2016 @ 3:00 PM
Giant Squid
There's something dreamy about the world under the sea. While it is a very real place, the ocean is a relative unknown to many. Unless you're a diver or a marine scientist of some sort, there's a good chance you haven't seen much of what's lurking and living beneath the waves. We don't always need to travel to another planet to experience an alien world; we have one right here on Earth that's dying to be explored. That's just part of what makes Abzu such a wondrous experience. Living under the sea --- without the restrictions of actual scuba diving --- swimming with the fish and observing all the ocean's wide expanse has to offer is coupled with a great mystery of a lost civilization only you can solve.

E3 2016: There's a Blood Moon on the Rise in Mafia III

by Luke Brown June 21, 2016 @ 1:00 PM
Hangar 13
The Gulf Coast is home to some of the most beautiful scenery you'll ever witness. Sunsets just look a little bit more majestic in the southernmost parts of the country, and Hangar 13 has managed to capture that stunning quality quite well for its upcoming action game, Mafia III. Most times, 24-hour day/night cycles in open world games are merely perfunctory displays, with little thought to the vibrancy of nature's palette. Driving on a coastal highway or even through the bayou, it's hard not to stare in awe at the majesty Hangar 13's been able to capture for this sequel.

E3 2016: Being the Tip of the Spear in Call of Duty: Infinite Warfare

by Luke Brown June 20, 2016 @ 2:00 PM
Infinity Ward
Infinity Ward is pitching Call of Duty: Infinite Warfare as a clear cut story about good versus evil. As the first Call of Duty game from Infinity Ward to be developed on Activision's three-year cycle for the franchise, the developer has spent a lot of time thinking about how it can progress the narrative beyond the traditional perspectives we typically see from the franchise. In the upcoming Infinite Warfare, players will no longer be a mere tool of war, they'll be the tip of the spear.

E3 2016: Sunkissed Beaches and Outback Offroading Meet in Forza Horizon 3

by Luke Brown June 20, 2016 @ 11:00 AM
Playground Games
For the past few years, every time there's a new Forza game announcement to make, Microsoft, Turn 10 and Playground Games roll out an impressive new feature car to view in person at E3. Last year's debut of the 2017 Ford GT was cool, but if you're an '80s kid, this year's showcasing of the Lamborghini Centenario blew it away. What can we say? If you were a kid in the '80s, you probably had posters of the Lamborghini Countach hanging in your room right next to the New Kids on the Block. Lambos have come a long way over the past three decades, and the Centenario is work of art. It's also a blast to drive through the beaches of Australia, even if it is just a video game.

E3 2016: Taking a Punishing Trip Around the Sun With Supergirl in Injustice 2

by Luke Brown June 20, 2016 @ 8:00 AM
NetherRealm Studios
You know what's cool? Grabbing Atrocitus, flying him into space, taking a lap around the sun, and then blasting him back down to Earth with heat vision. No matter how many times we were able to pull off Supergirl's super move in Injustice 2, that trip round Sol just never got old. It was just about the most satisfying special attack you could ask for when adding Supergirl to the roster. It certainly beats her cousin's, which merely takes place in the upper atmosphere, and has him punching his opponent a few times before flinging that foe back down to the ground. So yeah, Supergirl is better than Superman.

E3 2016: You Can't Escape the Terror of Resident Evil 7 VR

by Luke Brown June 17, 2016 @ 11:00 AM
Virtual reality is supposed to provide an escape from the real world. But what happens when you want to escape virtual reality? Some of the experiences we've had with VR this past week have been tremendous. Resident Evil 7 VR is certainly a kind of experience, but tremendous isn't quite the word we'd use. Terrifying and unsettling are more apt, and its not just because being in a VR headset can be disorienting at times. It's because the horrifying images don't disappear when you look away.

E3 2016: Buildin' Makes Me Feel Good in Lego Dimensions

by Luke Brown June 17, 2016 @ 8:01 AM
TT Games
How do you take one of 2015's most successful and fan-favorite games and improve on it for a sequel? Well, if you're Lego Dimensions, you just don't make a sequel. Instead, you spend all that time just adding to the formula that got the original incarnation of Lego Dimensions so much acclaim and attention. In addition to implementing some slight tweaks to the foundation you built less than a year ago, you go bigger and more outrageous with the content as well. Not only is Lego Dimensions bringing the same tested gameplay back, without the need for new portals or game discs, it's also adding a crazy number of new characters and worlds to the base game without skipping a beat.

E3 2016: You Can be Vengeance and the Night in Batman Arkham VR

by Luke Brown June 16, 2016 @ 10:06 AM
Rocksteady Studios
Just about every kid has a dream of one day being a superhero. It's not something that's actually practical, but it's a noble ideal to think you could be saving the world and standing shoulder to shoulder with the likes of Batman. While video games have given us ample opportunities to somewhat play out those fantasies, there's still enough of a disconnect between the real world and the gaming world that it doesn't quite scratch that childhood itch.

E3 2016: Fight the War Against Evil on Two Fronts in Batman - The Telltale Series

by Luke Brown June 15, 2016 @ 2:00 PM
Telltale Games
Telltale Games' Batman series came as a surprise to many of us when it was announced late last year. While Telltale's had its share of big licensed properties before, like Back to the Future and Jurassic Park, Batman just felt bigger than anything the company had done in the past merely in name alone. Now, a few months later we've gotten our first glimpse at Batman - The Telltale Series, which brings with it a number of enhancements to Telltale's signature game engine, as well as an all-new Batman universe to play with.