Arcade Sushi editor-in-chief Luke Brown is an experienced video game journalist who has contributed to Official Xbox Magazine and Games Radar. As ComicsAlliance's senior editor, he spends most of his time dishing on the latest action figures, collectibles, and gaming trends.
Luke Brown Biography
Few games are as stunningly beautiful as Drinkbox Studios' Severed. It's a game that's vibrant and full of life, with colors that pop off the screen. This liveliness is a direct contrast to the story and thematic content driving Severed, which is a somber tale of loss and righting the wrongs committed against our hero's family. It all serves as the foundation for a deep, action-intensive dungeon-crawler, that dishes all its gameplay out in perfectly sized segments. Though some developers have struggled to craft unique and memorable games for the Vita, Drinkbox has managed to do just that and then some with Severed.
Two years ago, Disney Interactive launched Star Wars Commander, a base-building strategy game set in the Star Wars universe. Players could choose to enlist with the Rebellion or the Empire in an effort to either save or control the galaxy. Since the Commander's start, Disney has been updating the mobile game with new content to keep the adventures feeling fresh, but this past week, Star Wars Commander got a major update that would finally give players the feeling of taking part in a massive battle. With Squad Wars, players and their squads can now take on other squads in huge engagements, fighting over control of Sullust. The update features the same asynchronous combat you might be used to, but since the battles take place over 24 hours, you can coordinate with the other members of your squad to work out effective strategies for the best results. We chatted with Andrew Fazekas, executive producer on Star Wars Commander, Joe Canose, Star Wars Commander's lead designer, and Dave Feder, Commander's product manager, to learn more about the mode and what it does to separate Star Wars Commander from the competition.
The first two chapters of The Walking Dead: Michonne took some time getting to the core of what made this mini-series special. Both "In Too Deep" and "No Shelter" had some great introspective moments for Michonne, but the story points driving them along weren't nearly as compelling as what was unfolding in Michonne's head. With the final episode, all of the elements finally pull together to deliver a haunting, gut-wrenching conclusion that gives Michonne more depth, and will have you wondering if we get what we deserve or we deserve what we get.
Exploring the tragic and mysterious history of The Walking Dead's Michonne sounded like a great idea when Telltale Games announced its mini-series. Finally, we'd get to see things from the perspective of one of the comics' most intriguing and deadly characters. However, the first episode of The Walking Dead: Michonne was fairly rudimentary and didn't quite break narrative ground in the way we'd hoped it would. Still, with two episodes remaining, there was hope Telltale had something new to say in this world and about this character. The Walking Dead: Michonne's second episode, "Give No Shelter," manages to give a bit more insight into our protagonist's past and motivations, even if it still feels like we've been down this road before.
Time is broken and the world is going to end. Though Jack Joyce didn't exactly put the entire human race at risk himself, his being complicit in Paul Serene's unsanctioned plan to test a very big time machine gives him a bit of cause in trying to put things right. Since Jack happens to be in the immediate vicinity of the time explosion, he finds himself able to stand outside of time and occasionally control it. This comes in handy since Monarch, the shady corporation funding Serene's ambitious plans, is on the scene immediately to capture Jack to cover up their own fault in the dire situation. It's almost as if they knew something horrible was going to happen on this day.
The kind of headphones you use for music offer a bit of insight into your tastes. You might be content just to use the little buds provided with your phone, as they're fairly perfunctory but work just fine. Then again, you might want a more personal space with your music, and may have invested in a better set of headphones that sonically immerse you in your own world. The same could be said of gaming headsets, which have exploded these past few years as online gaming, eSports, and streaming have become more commonplace. Some players might be fine with the default headsets packed in with their consoles, but others will want a more specific bit of gear tailored to their exact needs. The Corsair VOID Surround falls between the basic and high-end experiences, offering a comfortable set of over-ear headphones with sound quality that puts the budget earpieces to shame. Though it doesn't have quite as much depth or range as some ultra premium competitors, Corsair's latest headset does do everything they can do nearly as well at a fraction of the price.
As the fight enters into the championship rounds, Robbie Lawler and Rory MacDonald look like they've already been through hell. Their faces each carrying massive battle scars in the making, their bodies weakening by the second due to the high volume of punishment taken. Neither combatant looks like he can take much more, but both will gut it out for the gold and reverie awaiting at the conclusion of this historic and memorable night. The respective teams leave the Octagon and the referee summons both fighters to the center of the cage. The normally excited Joe Rogan and Mike Goldberg are tentatively speaking about the carnage that's about to ensue.
Life after the flood isn't easy, and The Flame in the Flood reminds you of that at every turn. With nothing but your loyal dog and a keen sense of crafting, you'll have to survive as long as you can if you hope to learn what happened to the world before the flood. The Flame in the Flood is a challenging survival game, but one that eases you into its world and mechanics well, allowing you to learn from your experiences without getting frustrated too early on. The longer you play, the more adept you get, and the more satisfying it is to make it down river. It's also that much more crushing to lose everything to those damned wolves.
Hearing that Telltale Games would be exploring Michonne's past in depth for the first time was exciting. Hints and small bits of her history have been dribbled out slowly in The Walking Dead comics, but the driving forces of Michonne's life have never really been dealt with the way they have with other characters. Though some new ground is tread, the first episode of The Walking Dead: Michonne doesn't bring much we didn't already know to the front. What's more, it spends so much time introducing new characters, there's hardly any time for Michonne to show off.
Firewatch is a gorgeous game. There are breathtaking vistas around every corner, bubbling rivers flowing to crystalline lakes and sprawling meadows more verdant than any you've ever known. It's all realized with an eye that captures the majesty of the natural world, but exaggerated for effect by painting a landscape in the way a poet would sonnetize a moment in time. Being out in these Wyoming expanses is incredible, as everywhere you turn provides a different, stunning perspective of Campo Santo's vision of the world.