Now Editor-in-chief of Arcade Sushi, Luke Brown is an experienced video game journalist who has contributed to Official Xbox Magazine and Games Radar. An avid comic fan and action figure junkie, he also founded The Quarter Bin, and co-hosts one of the top-rated video game podcasts on iTunes, the Continuecast.
Luke Brown Biography
Competitive platforming has always been one of the weaker spots in my gaming repertoire. I'm a major spaz, and often my twitch reflexes guide me down the nearest endless shaft of doom or into a wall of spikes instead of keeping me out of harm's way. That doesn't mean I avoid games like Rayman Origins or New Super Mario Bros. all together, though. Quite the opposite in fact, as I just can't seem to keep myself away from these kinds of games. That's part of the reason I found myself awaiting the release of 13AM Games' Runbow. The other parts have to do with the frantic nine-player multiplayer action and that sweet visual aesthetic.
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap...
For some, the only good part of the Star Wars prequel trilogy was the introduction of Darth Maul. A truly fearsome looking Sith, Maul had a sick dual lightsaber and a scowl made all the more imposing by his skin pigmentation. Despite only appearing in The Phantom Menace, the character achieved tremendous popularity, in part due to how under-utilized he was in the only film he ever appeared in. While not quite attaining Boba Fett levels of fandom, Darth Maul was the character from the prequel everyone wanted to be. Like Boba Fett, Maul, too, was resurrected posthumously in order to better serve the fandom in the expanded universe. If you'd been watching The Clone Wars animated series, you'd know that Darth Maul was brought back during this trying time during the prequel timeline. Along with a branded bunch of Mandalorian warriors and his brother, Savage Opress, Maul returned late in the series to wreak more havoc on the Jedi forces and the Clone Army they commanded. Now the most feared foe returns once more in Disney Infinity 3.0's base game, Twilight of the Republic.
Poor Scooby-Doo and Shaggy; those guys can never catch a break when it comes to getting a decent meal. Maybe if they actually got paid for some of the cases Mystery, Inc. helped solve, the refrigerator in their home wouldn't be filled with cobwebs. I mean, honestly, these guys have helped bring the Black Knight, the Indian Witch Doctor, Redbeard's Ghost and the Ghost of Bigfoot to justice, to name a few. You'd think that would at least earn them enough scratch to stock the house with Scooby Snacks or Lunchables or something. Also, why are these guys always so hungry? Fortunately for the hungry heroes, a familiar friend drops some pizza and a mystery box off on Scooby's and Shaggy's doorstep. Unsure of what this glowing blue box means, the duo set to work uncovering the mystery therein. It's almost like these guys treat solving these kinds of quandaries like a job. Once completed, we see that this box was no ordinary box at all, but was actually a Lego Dimensions portal complete with minifigures of Scooby and Shaggy. Cue the theme music, boys.
Tellatale's Tales From the Borderlands has been all over the place. While normally that would be a bad thing for a game, it actually works to TFTB's favor. What started as a story about a con gone wrong has evolved into a wild hunt for treasure and betrayal, and now with "Escape Plan Bravo," a heist adventure. Though all the core players have remained the same, shifting the type of story they're involved in has kept Tales From the Borderlands fresh and different every time you start a new episode. "Escape Plan Bravo" keeps the laughs coming, moves the story along in interesting ways, and is might just be the ultimate penultimate episode Telltale's ever delivered.
If you've been waiting to play Batman: Arkham Knight with the new Burton Batmobile, and fly around in the Keaton suit, we've got some good news for you; it's out today. As has been previously disclosed, you'll be able to play with the classic 1989 Batmobile through two race tracks inspired by Batman and Batman Returns. What's more, Rocksteady has clarified the Batmobile's usage outside of these specific race tracks. You will be able to drive around the streets of Gotham with this version of the vehicle... provided you've already eliminated all the tanks on every island. That's right, kids; the 1989 Batmobile can only be used if the streets are barren of the Arkham Knight's tanks which patrol every street and sideroad for almost the entire game. If you were hoping to whip around in New Game+ with the DLC car, that's just too bad. You'll still have to destroy all the tanks, and finish off the drone tank segment for the Knightfall protocol first. Coooooooool. Maybe the newly announced The Dark Knight Tumbler will actually fare a bit better in that department.
Two new Batman: Arkham Knight figures are on the way from DC Collectibles. After the success DC Collectibles has had with the action figure lines based on previous Arkham games, it's not all that surprising to learn the series will continue beyond those pieces already announced and released this year. It's also not surprising that one of the figures will be a Batman variant to go along with the standard armored version that launched in the first series. Like the Red Hood figure that came out a month ago, the Battle Damaged Batman will only be available at GameStop. Normally, I'm not a big fan of retailer-exclusive figures, but as this is mostly just a repaint/variant of the figure widely available, it's not all that upsetting. According to Gamespot, the November-shipping figure will include a line launcher and batarang, and 25 points of articulation, for $25. The sculpt, by Gentle Giant, is quite detailed for the scale and size, and the distressing to the suit to replicate the damage done by the Scarecrow's goons gives the Dark Knight some nice weathering.
After all these years, the 1989 Batman film and its 1992 sequel, Batman Returns, still hold a special place in many a comic fan's hearts. Though there have been numerous Bat-films over the years, including those by Christopher Nolan, they still aren't talked about with the same reverence as Tim Burton's iconic adaptations. That's why, against my better judgment, I was actually excited for the planned 1989 Batman downloadable content for Batman: Arkham Knight. There's just something about those films that overrides my common sense. The next Arkham Knight content drop, due out later this month (for season pass holders), brings the Corvette-inspired Batmobile to the game along with a new Keaton-era Batsuit skin for Batman. There are also two race tracks coming, one of which was shown off in the newest Arkham Insider video from the development team. Inspired by both films, the race track teased in the latest video takes you through the streets of Gotham during Joker's parade, the snow-covered zoo and through the underground lair of the Penguin himself.
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite,” Sonic, Mega Man and their friends had followed Sigma's forces to a whole lot of new universes to track down the Unity Engines before they could be activated. For the last two issues, that's pretty much been the mission everyone's been involved with, which has allowed for the introduction of numerous Capcom and Sega characters into the crossover. While it's been fun seeing all these new faces, there are bigger stakes at large back in the Sonic homeworld. It's about time the heroes returned home to tackle the main source of all their troubles.
Getting a competent baseball simulation game on the Xbox platform since EA scuttled the MVP series has been a challenge. Though a few developers have tried their hands at bringing the excitement of America's pastime to life on Microsoft's consoles, there haven't been very many success stories. With Super Mega Baseball: Extra Innings, Metalhead Software is hoping to buck that trend, and become a true go-to baseball sim for fans thirsty for hardball on the Xbox One. The devs are successful in bringing quality baseball to the console for the most part, but Super Mega Baseball has a few shortcomings that keep it from becoming a truly standout experience.