Luke Brown Biography

Arcade Sushi editor-in-chief Luke Brown is an experienced video game journalist who has contributed to Official Xbox Magazine and Games Radar. As ComicsAlliance's senior editor, he spends most of his time dishing on the latest action figures, collectibles, and gaming trends.

Battlefield 1 Review (Xbox One)

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by Luke Brown October 26, 2016 @ 10:20 AM
DICE
Once they exhausted World War II as a setting, most military shooters were content to look to the modern era, or even the future, as venues for players to explore warfare. Where it worked for some developers, the Battlefield series just seemed off in this updated age. Both Battlefield 3 and 4 were adequate, but they lacked the punch of earlier entries, and Battlefield Hardline was such a drastic departure from the norm, it became the ultimate outlier in the franchise. After attempts at finding a place in the current climate, DICE has decided instead of forecasting potential futures that looking back at how we got here could be just as exciting. With Battlefield 1, DICE has reinvigorated the franchise with a smart campaign, and invested more into the consistently solid multiplayer with new options that strengthen an already impressive foundation.

Batman: Arkham VR Review (PlayStation 4)

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by Luke Brown October 19, 2016 @ 11:36 AM
Rocksteady Studios
Though Rocksteady Studios' Batman: Arkham series has already allowed us to feel how great it is to fight as Batman, Batman: Arkham VR literally puts you inside the cowl for the first time. It's so many dreams come true.

Mafia III Review (PlayStation 4)

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by Luke Brown October 19, 2016 @ 8:00 AM
Hangar 13
Mafia III's biggest strength is the ambitious narrative developer Hangar 13 has chosen to explore. At a time in our own lives that eerily echoes the world of Lincoln Clay's New Bordeaux, there are a lot of parallels to be drawn from this story. It's smart and engaging, and challenges players to think about their perception of the world when tasked with walking in the shoes of someone the world is clearly against. At least, that's true for the most part. Once you start bringing murders and delving deeper into the actual gameplay of Mafia III, you'll find there's a disconnect between the game and the story it's trying to tell. You'll also find it's frustratingly repetitive and riddled with glitches.

Chaos Abounds When We Go Hands-On With Dishonored 2 [NYCC 2016]

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by Luke Brown October 13, 2016 @ 3:27 PM
Arkane Studios
At New York Comic Con, I got to go hands-on with Dishonored 2 for the first time since it was announced. It's interesting how easily I was able to fall back into old habits from the first game despite Dishonored 2 having a number of differences. Most notably, Emily and Corvo have powersets all their own. I stuck with Emily for the duration of my playthrough this time, mostly because I spent dozens of hours with Corvo in the past, but also to see how her abilities freshened up the experience.