Now Editor-in-chief of Arcade Sushi, Luke Brown is an experienced video game journalist who has contributed to Official Xbox Magazine and Games Radar. An avid comic fan and action figure junkie, he also founded The Quarter Bin, and co-hosts one of the top-rated video game podcasts on iTunes, the Continuecast.
Luke Brown Biography
The finale to Telltale's Game of Thrones first season has been a long time coming. For months, we've been lying in wait for the moment when the Forresters would be able to exact their revenge, and stake the true claim to Ironrath. It's been an tumultuous journey to get to this point, to be sure, but no one person's story in Game of Thrones ever goes quite the way it was envisioned. In the past year, we've done everything we could to try and make sure the Forresters didn't meet a horrible fate, and to ensure things worked out for the family struck with incredible tragedies. But we forgot one crucial thing--there are no happy endings in Westeros.
War never changes, but the console and gaming landscape has dramatically over the last seven years. In the time since Fallout 3's release, open-world games have evolved quite a bit thanks to that game's success. New platforms have also emerged, giving developers the resources to make larger, more detailed worlds for players to explore, while adding in the additional graphical benefits new hardware provides. While the rest of the world was moving on at an incredible pace, Bethesda was taking its time with Fallout 4. A proper fourth entry in the series needed to be bigger and better than before, but the wait was excruciating for fans. Though the franchise hasn't come quite as far in the last seven years as we'd hoped, but Fallout 4 is still an impressive piece of work that's not to be missed.
For a time, the rhythm game genre was flush with games vying for your attention. While it could be argued there was a bit of oversaturation in the marketplace, the disappearance of these peripheral-based games happened so suddenly, it was as if they never existed at all. Then a funny thing happened. Somewhere out in the ether, the idea for a resurgence took hold. It was as if someone shouted from the rooftops, "Let there be (virtual) rock!" Freestyle Games answered the call for Activision, and the Guitar Hero franchise was never the same. In fact, it was better than it ever was.
The Halo series has long been the benchmark by which all other Xbox games are judged. There have been some stumbles in the great lineage of Master Chief as of late, in particular last year's Master Chief Collection falling prey to launch woes that would have crippled any chance for success a true sequel could have had. Now one year later, 343 Industries has returned with the first true Xbox One Halo game, Halo 5. There are a lot of new aspects 343's thrown on top of the existing architecture that's become so familiar to fans over the past decade plus, and most of them work quite well to help bring the Halo franchise into a new generation. There just must be something about second entries in Master Chief's life.
Developed by Kabam, mobile game Contest of Champions follows a galactic tournament where everyone from Marvel's vast catalog is duking it out for bragging rights. The game has proven to be so...
The movies of the 1980s taught us many things, but in particular there were two key takeaways. One is that montages are awesome and make even the most mundane things cool when set to the right music. The other is that there is no greater adventure than the one you embark upon with your closest friends. Taking inspiration from the golden age of teen cinema, where movies like The Goonies, Explorers and Stand By Me ruled, Minecraft Story Mode sends you on a grand adventure through the voxel-based world. While putting a story to Minecraft might seem counterintuitive to the core game's design, the team at Telltale has proven they can make a great story out of anything. And yes, that now includes Minecraft.
I've often thought about what it would be like to actually take part in the Battle of Hoth. In The Empire Strikes Back, we saw only a glimpse of the chaos that ensued once the Imperial Army found the Rebel base on the icy planet, and didn't truly get an idea of the conflict that broke out. It makes sense considering the films follow such a small cast of characters, and can't just spend hours on showing the ins and outs of one space battle. That's why I was excited to dive head first the galactic civil war with Star Wars Battlefront later this year. At least, until I played a little bit of the beta this week at New York Comic Con. Now, don't take that to mean that I've lost all my interest. Quite the opposite, in fact. I'm just not all that interested in living out the Battle of Hoth from the Rebel perspective anymore. While the films and comics and books have always talked about the strength and power of the Imperial side of the conflict, you don't truly grasp how daunting a task it must have been for the Rebel Alliance to pull out such tremendous victories until you're planted firmly in their boots. It's impressive that any of the ships escaping Hoth made it out of there alive, especially if any of those Rebel troopers fought as poorly as I did.
Five years after the last full retail release, Harmonix has returned with Rock Band 4. Like your favorite band that's been out of the studio for too long, Harmonix's return is a welcome one. Who better than the masters of the genre to bring back one of the most storied franchises of the last decade for another run at greatness? With new platforms and audiences to reach, the time seemed right for Rock Band to once again make a claim to the throne of the ultimate music franchise. Much of what makes up Rock Band 4 will be immediately familiar to longtime players, but that's not a bad thing. Rock Band 4 brings back feelings you didn't even know you were missing, and improves upon the formula just enough to make everything feel fresh and new, while being as comfortable as a pair of worn-in leather pants.
Given the recent success with Batman: Arkham Knight, it makes a lot of sense for Warner Bros. Interactive to keep the big guy around in some form or another
As promised, there's a new update for Batman: Arkham Knight available today that brings the Tumbler from Christopher Nolan's Batman trilogy to the video game. There'll be a pair of new race tracks based on those movies, too. You'll also be able to use the Tumbler on the streets of Gotham itself... provided you've already eliminated every single drone tank in the game. It's another of Arkham Knight's instances where it almost got something right. I mean, the Tumbler is pretty dang close to the Arkham Knight version of the Batmobile, but it still has these weird restrictions on how it can be used. The same was true of the Batman '89 Batmobile and will likely also be true of October's Batman '66 Batmobile, which shouldn't be confused with the Batman '66 Batmobile skin that was offered as a PlayStation 4 pre-order incentive. Of course, weird restrictions has been the story of the Batman: Arkham Knight add-ons ever since they first started dropping. You could play as all the characters so far individually (Batgirl, Harley Quinn and Red Hood) in their specific stories, but none of them were accessible in the open world of Gotham's streets. At least, not without modding on a PC. The same will hold true for the Nightwing adventure, GCPD Lockdown. The first actual story content developed by Rocksteady (previous add-ons were from WB Montreal), there's a chance this little bit of Dick Grayson goodness will be the first DLC worth the price of admission. Hell, it might even actually last longer than 20 minutes. You know what still won't be coming? The ability to play as Nightwing throughout all of Gotham.