Before any worlds unite, Sonic and his friends must first save their world in Sonic the Hedgehog #272.
Next week, Sonic puts the pedal to the metal in a kart racing adventure in Sonic Boom #7. If you're not first, you're last; so check out the exclusive preview now!
Next week, the final chapter of Archie Comics' adaptation of Mega Man 3 arrives in graphic form. Will Mega Man be able to survive the challenge Gamma presents?
There are few things in life truer than death, taxes, and my inability to be a competent co-pilot. I take too many risks, don't really pay attention to what my partner is up to, and I'm easily distracted by all the shinies. That was especially true when playing a bit of Asteroid Base's Lovers in a Dangerous Spacetime. I couldn't help it; there was just too much cool stuff on screen to take in.
It's unfair to call Severed a departure for the studio, since all three of its games thus far have been rather diverse, but Severed definitely feels different. That's probably because it relies almost exclusively on touch controls.
Let’s just get it out of the way: the Steam controller looks weird. It’s got a concave design, a circular touchpad on the right, a clicky round touchpad with some semblance of directional buttons on the left, and face buttons that feel just a touch out of reach. But hey, if this controller can establish Valve’s lofty goal of bringing PC gaming to the console-loving masses, who cares how it looks right?
The first game from Three Zero One studios, headed up by Adam Orth and Omar Aziz, puts players in a unique predicament. As (presumably) the only survivor of a terrible accident on a space station, you've got to find a way home... from hundreds of kilometers above Earth. The journey will be challenging, and your mettle will be tested, but Adr1ft is about more than returning to the safe confines of the planet below.
The dangers of peer pressure have never been more real than in Compulsion Games' We Happy Few.
With Final Fantasy XV, which began its life as Final Fantasy Versus XIII back in 2006, Square Enix is really pushing the boundaries of what it means to be a Final Fantasy game.
Sonic’s in need of some inner-peace… but it’s going to take more than yoga and meditation!