Previews

PAX South 2016: Going Greek with Devolver’s Chaotic Okhlos

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by Sarah LeBoeuf 3 days ago
Coffee Powered Machine
A top-down, twin-stick action game? Not that unusual. A Pikmin-esque game in which the player controls an ever-growing mob inspired by the culture of ancient Greece? That’s a new one. I wasn’t sure what to expect when I got my hands on Devolver Digital’s Okhlos on the PAX South show floor, but the madness of mob violence quickly won me over.

Horrible on Hoth, Subpar on Sullust: My Life in Star Wars Battlefront

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by Luke Brown October 12, 2015 @ 3:00 PM | ComicsAlliance
DICE
I've often thought about what it would be like to actually take part in the Battle of Hoth. In The Empire Strikes Back, we saw only a glimpse of the chaos that ensued once the Imperial Army found the Rebel base on the icy planet, and didn't truly get an idea of the conflict that broke out. It makes sense considering the films follow such a small cast of characters, and can't just spend hours on showing the ins and outs of one space battle. That's why I was excited to dive head first the galactic civil war with Star Wars Battlefront later this year. At least, until I played a little bit of the beta this week at New York Comic Con. Now, don't take that to mean that I've lost all my interest. Quite the opposite, in fact. I'm just not all that interested in living out the Battle of Hoth from the Rebel perspective anymore. While the films and comics and books have always talked about the strength and power of the Imperial side of the conflict, you don't truly grasp how daunting a task it must have been for the Rebel Alliance to pull out such tremendous victories until you're planted firmly in their boots. It's impressive that any of the ships escaping Hoth made it out of there alive, especially if any of those Rebel troopers fought as poorly as I did.

True Blue, Part 11: The Gang's All Here, But Can They Win?

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by Luke Brown August 14, 2015 @ 1:00 PM | ComicsAlliance
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite,” Sonic, Mega Man and their friends had followed Sigma's forces to a whole lot of new universes to track down the Unity Engines before they could be activated. For the last two issues, that's pretty much been the mission everyone's been involved with, which has allowed for the introduction of numerous Capcom and Sega characters into the crossover. While it's been fun seeing all these new faces, there are bigger stakes at large back in the Sonic homeworld. It's about time the heroes returned home to tackle the main source of all their troubles.

True Blue, Part 10: And Justice For All Worlds

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by Luke Brown July 31, 2015 @ 12:00 PM | ComicsAlliance
Welcome to the tenth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite,” our dutiful heroes ventured forth into mysterious new universes through Genesis Portals opened by Sigma in hopes to both stop his Unity Engines from activating, and to recruit some help in bringing the bigger bad down. Archie had been promoting the cameos of characters from various Capcom and Sega franchises in the lead up to the crossover, and though we'd been teased with the arrival of Street Fighter's World Warriors, this last chapter was the first time we really saw any of the new faces from these classic games.

True Blue, Part Nine: A Whole New World, Like A Lot of Them

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by Luke Brown July 24, 2015 @ 2:00 PM | ComicsAlliance
Welcome to the ninth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in "Worlds Unite," while under siege from the Freedom Fighters and Robot Masters, Sigma kicked off his massive universe invasion plan. While Sigma's Mavericks were holding the attention of the heroes, a select group began taking Unity Engines through Genesis Portals. Sonic, Mega Man and the rest of the good guys finally manage to subdue the attacking forces above Lost Hex, but not without the aid of Sticks and Street Fighter's World Warriors. Finally able to regroup, and beneath Sigma's attention (for now), our true blue heroes craft a plan for an invasion of their own, and hope to put a stop to Sigma's machinations for good.

True Blue, Part Eight: Hole in the Sky, Window in Time

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by Luke Brown July 17, 2015 @ 2:30 PM | ComicsAlliance
Welcome to the eighth installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite,” the Zeti used their powers to take control of the Robot Masters, pitting Mega Man and his friends against Sonic and the Freedom Fighters. It was an epic battle, but Wily and Eggman came up with a disruptor ray to shut down the robots and stun the Zeti long enough for the good guys to prevail. Though everyone needed time to recuperate, Sigma's newly evolved form bursts forth from Lost Hex. Not only will the heroes have to contend with the bigger, badder Sigma 2.0, they're also faced with taking on every single Maverick you can think of, and even some you can't. The battle for Lost Hex has clearly only just begun, and our heroes are going to need every last bit of help they can get.

E3 2015: Braving The Wildlands In The New Ghost Recon

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by Jason Fanelli June 26, 2015 @ 9:30 AM
-Ubisoft Paris
The end of Ubisoft's E3 press conferences always leave a megaton for the world to digest, and this year it was all about the return of Ghost Recon. Ghost Recon Wildlands is a very ambitious venture, boasting seamless four-player co-op gameplay in the "largest action/adventure open world in Ubisoft history," and what was shown at the Ubisoft E3 booth was indeed impressive. If they can pull this off it could end up being a defining moment for the new console generation.

E3 2015: Fighting For Honor In Medieval Times

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by Jason Fanelli June 26, 2015 @ 8:50 AM
-Ubisoft Montreal
The current vibe in the world of video games is all about the shooter genre. First-person or third-person doesn't matter much so long as there's high action and a lot of bullets and explosions. A small team at Ubisoft Montreal realized that gun combat isn't the only type of combat out there, creating the medieval sword-based world of For Honor and unleashing it on the unsuspecting masses at E3 2015. I got my hands on a demo of the game while at Ubisoft's booth, and I'm ready to put down my gun and take arms with a sword.

E3 2015: Going Dark in Tom Clancy's The Division

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by Jason Fanelli June 26, 2015 @ 8:05 AM
-Ubisoft Massive
It's natural for a video game to throw as many obstacles as it can at a player to test their in-game abilities, but the new area introduced for Tom Clancy's The Division is simply sadistic. The Dark Zone is a brand new PvP section of the game that turns the already intense shooter into an experience where you simply can't trust anyone, and my hands-on time with it at E3 proved just how insane it was.