The Nintendo Switch is hoping to offer a vast library of varied titles right from the jump, and if the recent preview event in New York City is any indication that hope is resting on solid ground. The room holding the event housed over a dozen games coming either at launch or soon afterward.
What seemed like a silly pass during its reveal may turn out to be one of the best launch games the Switch offers, and I’m definitely gearing up for some crazy 1,2 Switch parties come early March.
The build to the Nintendo Switch is no different, especially now that the curtain has been lifted on the new console and its new approaches to gaming. Will this be the next great Nintendo initiative?
I was skeptical after watching the trailer, but having played ARMS for myself I feel a lot better about it.
Now in alpha, Sundered hopes to take the well known Metroidvania genre and combining it with gorgeous hand drawn animation.
Sega’s newest strategy seems to be “if it wasn’t broken, don’t fix it” with Sonic Mania, a full return to Sonic’s original adventures on the Sega Genesis.
Square Enix’s flagship Final Fantasy series has undergone many evolutions in the last 20 years, but there are still some hallmarks expected from a game in the core franchise. Final Fantasy XV does have some of these familiar elements: dudes with hair reaching varying degrees of spikyness; a grand, high-stakes story involving a prince undertaking an epic journey; there’s even a grumpy old man named Cid. But these familiar details are juxtaposed with some pretty big departures from the formula. That’s not necessary a bad thing, as I discovered during my hands-on session with FFXV earlier this week. If anything, the demo showed me that the long-awaited next entry in the series is a lot of fun if you’re willing to let go of nostalgia and embrace the new.
Sid Meier’s Civilization VI, the latest in a landmark strategy series that spans decades, is less a game of sweeping changes than it is minor tweaks—and that’s a good thing. Civ V, released a lifetime ago (in video game turns) back in 2010, was damn close to perfection and kept gamers—this one included—coming back for hundreds and hundreds of hours. Messing with that formula too much might have been a recipe for disaster. Instead, Firaxis kept what worked and enhanced everything along the way.
Turn-based battles. Straight-up dungeons. Random encounters. For decades, these were the calling cards of the Final Fantasy series, making it one of the most prolific and beloved RPG franchises of all time. In recent years, however, Square Enix has strayed from its origins, using more real-time, action-based fighting sequences set on wide-open maps. Whether or not that’s a good thing is entirely dependent on your perspective, but one thing’s for sure: there’s still plenty of room in the modern gaming world for the turn-based RPG, and World of Final Fantasy scratches that itch in the cutest possible way.
At New York Comic Con, I got to go hands-on with Dishonored 2 for the first time since it was announced. It's interesting how easily I was able to fall back into old habits from the first game despite Dishonored 2 having a number of differences. Most notably, Emily and Corvo have powersets all their own. I stuck with Emily for the duration of my playthrough this time, mostly because I spent dozens of hours with Corvo in the past, but also to see how her abilities freshened up the experience.