Buyer beware: Valve is letting modders sell their creations in a mostly unregulated market and all sorts of shiesty shenanigans are going on, with the a ton of negative feedback happening.

PC Gamer reports that Valve has implemented a major change at its Steam Workshop, allowing modders to sell their creations to gamers for a profit. Unfortunately, things are not running as smoothly as they had hoped. The first game to support this new mod store is The Elder Scrolls V: Skyrim, which makes sense considering it has gained a plethora of mods since it released four years ago. When the online store launched for Skyrim's mods, 19 premium mods were listed, some ranging for under $1 to $5.99. Two mods have already been removed. There appears to not be any kind of restrictions or back-checking to make sure these mods are indeed the properties of the people posting them for sale, though Valve did add a 24 hour return policy (which goes back to your Steam wallet) for the mods.

"We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop," said Valve's Tom Bui. "User generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights."

"Unlike other curated games on Steam that allow users to sell their creations, this will be the first game with an open market," a Bethesda representative explained. "It will not be curated by us or Valve. It was essential to us that our fans decide what they want to create, what they want to download, and what they want to charge."

A petition has surfaced online at Change.org, demanding Valve remove the paid content from Steam's workshop (the mods for sale) and it is approaching 40,000 signatures in less than 24 hours. Here's the truth of a lot of mods out there: many modders use content, code and assets from previously existing mods and various types of copyrighted material (character models, audio, etc). One noteworthy instance of this is Chesko's Fishing Mod for Skyrim, as it was the first paid mod in Tamriel to be removed from the market. Why? Because the mod's creators used content from Fore's New Idles mod (which adds various kinds of new character animations into the game) without Fore's approval.

Now that the Fishing Mod was removed along with another one, we hope Steam starts incorporating a screening policy and stricter standards (e.g., banning users caught using other people's mods, coding or content) for its modders. This market could ultimately benefit the modding scene, as long as Valve regulates it closely with both the modders and the buyers in mind.