Open World Games

Assassin's Creed Syndicate Review (PlayStation 4)

by Jon Ledford October 28, 2015 @ 11:01 AM
After the underwhelming reception the masses had to Assassin's Creed Unity and its Titanic-sized glitches, Ubisoft has decided to take the franchise to the Industrial Revolution and turn the Templar war into Gangs of New York. All DiCaprio references aside, Assassin's Creed Syndicate is a proper return to form which makes amends for Unity's shortcomings while establishing itself as one of the finer entries of the franchise. The series last two solid entries, Assassin's Creed IV: Black Flag and Assassin's Creed Rogue, took us across the Atlantic to the open seas of the new world, but Syndicate takes us to London as it's growing from the boom of the 19th century technology.

Worst to First: Assassin's Creed

by Jon Ledford October 22, 2015 @ 11:01 AM
With Assassin's Creed Syndicate's release on the horizon, it's time we look back at the series best and worst entries. The war between the Templar and Assassins have been going on for centuries, and there have been all kinds of adventures where we played as a famous Assassin (and occasional Templar) to unearth secrets that could alter the future of humanity.

Nightwing and the Tumbler Come to Arkham Knight, Catwoman and Batman '66 on the Way

by Luke Brown September 22, 2015 @ 3:00 PM | ComicsAlliance
As promised, there's a new update for Batman: Arkham Knight available today that brings the Tumbler from Christopher Nolan's Batman trilogy to the video game. There'll be a pair of new race tracks based on those movies, too. You'll also be able to use the Tumbler on the streets of Gotham itself... provided you've already eliminated every single drone tank in the game. It's another of Arkham Knight's instances where it almost got something right. I mean, the Tumbler is pretty dang close to the Arkham Knight version of the Batmobile, but it still has these weird restrictions on how it can be used. The same was true of the Batman '89 Batmobile and will likely also be true of October's Batman '66 Batmobile, which shouldn't be confused with the Batman '66 Batmobile skin that was offered as a PlayStation 4 pre-order incentive. Of course, weird restrictions has been the story of the Batman: Arkham Knight add-ons ever since they first started dropping. You could play as all the characters so far individually (Batgirl, Harley Quinn and Red Hood) in their specific stories, but none of them were accessible in the open world of Gotham's streets. At least, not without modding on a PC. The same will hold true for the Nightwing adventure, GCPD Lockdown. The first actual story content developed by Rocksteady (previous add-ons were from WB Montreal), there's a chance this little bit of Dick Grayson goodness will be the first DLC worth the price of admission. Hell, it might even actually last longer than 20 minutes. You know what still won't be coming? The ability to play as Nightwing throughout all of Gotham.

Mad Max Review (PlayStation 4)

by Jason Fanelli September 14, 2015 @ 9:39 AM
-Avalanche Studios
The wasteland is a dangerous place, filled to the brim with psychotic warmongers and vehicular violence on every road. Luckily our hero is well-suited for such a world, and Mad Max does a pretty good job of making the player feel as powerful as the titular hero throughout the adventure. There’s one enemy that even Max can’t overcome however, and it defines the entire Mad Max experience: repetition.