Sucker Punch Productions has long been a capable studio in producing unique and enjoyable open-world platforming video games. The Sly Cooper series put Sucker Punch on the map and ensured a place for the studio to successfully return several times over. However, there came a time when the studio wanted to step outside its familiar franchise and get a little grittier. In 2009, this desire came to fruition when they released inFamous: a game about super powers, good, evil and parkour. The game was a successful break away from the usual for Sucker Punch, providing a unique take on the idea of what a regular man can do given extraordinary powers and today we celebrate its initial release.
Open World Games
Only a handful of games could ever really touch the fantasy and stark realities Western films presented. That all changed in 2010, when Rockstar San Diego created arguably the most faithful video game to ever tap the spirit of the Wild West.
In 2007, the shift over to next generation consoles was in full swing. Sony’s PlayStation 3 and Microsoft’s Xbox 360 had been on the market for some time and developers were getting comfortable working with the new and more powerful machines. Rockstar North in particular had still been running on Grand Theft Auto: San Andreas, Liberty City Stories, and Vice City Stories in 2004, 2005 and 2006 respectively without a true foray into the then-next generation. Rockstar North wouldn’t stay quiet forever though and just a couple years later, it would come forth with one of the most substantial updates to the Grand Theft Auto formula since its transfer to 3D space with Grand Theft Auto 3. Today, we celebrate Grand Theft Auto IV’s arrival on shelves in North America and the standard it set for next-gen open world games going forward.
With the proliferation of open-world games comes hordes of new side activities like bowling, insurance fraud, and goat combat. No matter how much side content gets packed into an open-world game, though, there's no escaping those main story missions. Most story missions are designed to be the best things a game has to offer; maybe you get to fly an assault helicopter and blow things up, maybe your superpowers are maxed out for five blissful minutes, or maybe you get to relax and listen to some funny NPCs bicker with each other.
After the underwhelming reception the masses had to Assassin's Creed Unity and its Titanic-sized glitches, Ubisoft has decided to take the franchise to the Industrial Revolution and turn the Templar war into Gangs of New York. All DiCaprio references aside, Assassin's Creed Syndicate is a proper return to form which makes amends for Unity's shortcomings while establishing itself as one of the finer entries of the franchise. The series last two solid entries, Assassin's Creed IV: Black Flag and Assassin's Creed Rogue, took us across the Atlantic to the open seas of the new world, but Syndicate takes us to London as it's growing from the boom of the 19th century technology.
With Assassin's Creed Syndicate's release on the horizon, it's time we look back at the series best and worst entries. The war between the Templar and Assassins have been going on for centuries, and there have been all kinds of adventures where we played as a famous Assassin (and occasional Templar) to unearth secrets that could alter the future of humanity.
Bethesda has released its fourth educational cartoon featuring Vault Boy, teaching you how important Charisma is out in the wasteland while playing Fallout 4.
Ubisoft takes a big step for LGBTQ inclusivity by adding Ned Wynert to the cast of Assassin's Creed Syndicate.
Bethesda released its third educational video starring Vault Boy teaching you how to survive in the wasteland. Be ready to bulk up for Endurance in Fallout 4.
As promised, there's a new update for Batman: Arkham Knight available today that brings the Tumbler from Christopher Nolan's Batman trilogy to the video game. There'll be a pair of new race tracks based on those movies, too. You'll also be able to use the Tumbler on the streets of Gotham itself... provided you've already eliminated every single drone tank in the game. It's another of Arkham Knight's instances where it almost got something right. I mean, the Tumbler is pretty dang close to the Arkham Knight version of the Batmobile, but it still has these weird restrictions on how it can be used. The same was true of the Batman '89 Batmobile and will likely also be true of October's Batman '66 Batmobile, which shouldn't be confused with the Batman '66 Batmobile skin that was offered as a PlayStation 4 pre-order incentive. Of course, weird restrictions has been the story of the Batman: Arkham Knight add-ons ever since they first started dropping. You could play as all the characters so far individually (Batgirl, Harley Quinn and Red Hood) in their specific stories, but none of them were accessible in the open world of Gotham's streets. At least, not without modding on a PC. The same will hold true for the Nightwing adventure, GCPD Lockdown. The first actual story content developed by Rocksteady (previous add-ons were from WB Montreal), there's a chance this little bit of Dick Grayson goodness will be the first DLC worth the price of admission. Hell, it might even actually last longer than 20 minutes. You know what still won't be coming? The ability to play as Nightwing throughout all of Gotham.