Valve

Shattering Predictability to Create Replayability in Left 4 Dead
Shattering Predictability to Create Replayability in Left 4 Dead
Shattering Predictability to Create Replayability in Left 4 Dead
How do you go about creating a new co-op experience that will continue to entice players to return while also nurturing an environment where teamwork is mandatory? Perhaps one of the best answers to this question came in 2008 when Turtle Rock Studios and Valve released Left 4 Dead.
Escape From City 17: A Celebration of Half-Life 2: Episode 1
Escape From City 17: A Celebration of Half-Life 2: Episode 1
Escape From City 17: A Celebration of Half-Life 2: Episode 1
When you talk about a game that ignited a fan base into a fervor of praise, adulation, and demand for a follow-up, it’s almost impossible not to talk about Half-Life 2. The second coming of Gordon Freeman was one of the grandest interactive spectacles of in all of video games.
The Underbelly of Aperture Revisited: Celebrating Portal 2
The Underbelly of Aperture Revisited: Celebrating Portal 2
The Underbelly of Aperture Revisited: Celebrating Portal 2
Imagine having to follow up a legendary piece of media with something better. Can you put yourself in a place where fans ask you to take the thing you made that revolutionized a genre and make a follow-up that’s not only on par, but continues to push the envelope? That’s where Portal 2 was as it entered the gaming community’s collective radar. The game had an enormously high bar to clear with the original Portal, which was renowned for its excellent design, ingenious mechanics, and bizarre and somber, yet cynically humorous themes. Fortunately for all of Valve and Portal’s many fans, Gabe Newell’s team was well up to the task and years later, we celebrate the amazing sequel that was Portal 2.

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