During the reveal of Destiny 2, Bungie gave us a hands-on look at a few of the sequel's game types, including story and competitive multiplayer. We also got to dive into one of Destiny 2's new Strikes, "The Inverted Spire." While Bungie didn't...
Last week, Bungie and Activision premiered the first gameplay from the highly anticipated Destiny 2. Due out in September, Destiny's first proper sequel comes after three years of tweaking and expansions that fleshed out the world, mechanics, and gameplay elements of the MMO-infused first-person shooter. While what we got to go hands-on with at the premiere event wasn't all that different from where Destiny is now, there are signs that Destiny 2 will have a much more immersive story and campaign.
As strong as this season has been, the latest episode, "Thicker Than Water," did little to change the stakes or present new angles to its cast. Were it not for the final minutes, this episode may as well have been called "Treading Water."
Thimbleweed Park has more than made good on its promise, bringing the joys of pointing, clicking, and verb usage to the modern era.
With original designer Greg Johnson at the helm, Back in the Groove plays like a love letter to the 1991 release.
"Above the Law" examines what family means to each and every one of its primary players so deftly, it's hard not to be in awe of what Telltale's writers have accomplished.
Partially inspired by the infamous Jonestown cult, The Church in the Darkness has you seeking a nephew swept up in a South American cult's machinations.
Distance's marriage of cyberpunk horror and arcade-style madness may make it the most creative racing game I’ve played since Grand Theft Auto V’s Cunning Stunts expansion.
If you stumbled upon My Memory of Us at IMGN.PRO’s booth on the PAX East show floor, you’d think it was rather innocuous. Look a little deeper, however, and you’ll see the real story of children coping with a historical horror with only friendship and their imaginations to guide the way.
The American Dream presents a 1950s world where “all of your everyday needs are solved with guns.” It’s a cleaned-up sitcom version of a decade plagued by civil rights unrest and communism hysteria, and guns play a central role in that imagined utopia.