The Walking Dead

Surviving an Adventurous Evening With Telltale's The Walking Dead

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by Luke Brown July 14, 2015 @ 8:00 AM | ComicsAlliance
Telltale Games
Leading up to San Diego Comic-Con, I wondered what kind of special surprise Telltale might have in store for fans of its episodic adventure game, The Walking Dead. Based on the comic of the same name, we've had two seasons of zombie-fueled personal stories centered on the littlest survivor in the world, Clementine. Instead of vaguely teasing the upcoming third season, which won't be ready until 2016 at the earliest, or the upcoming Michonne mini-series, due later this year, Telltale took the opportunity to celebrate its landmark first season with a one-night only live performance. This event had actually been in the works for some time, with the original intent to have it happen as a way to kick off the launch of The Walking Dead, Season 2. Timing just couldn't be worked out, so this live performance sat on the back burner until this year's Walker Stalker Fan Fest over at Petco Park in downtown San Diego. There, at home plate, an inflatable movie screen stood tall over a tiny stage. As the sunlight faded behind the stadium, Telltale introduced the players, and we began our journey back to that fateful day when Lee and Clementine first crossed paths.

E3 2015: Crippled by Fear in Starbreeze's The Walking Dead VR

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by Luke Brown June 18, 2015 @ 8:33 AM
Starbreeze Studios
I’m sitting in a wheelchair in a dimly lit hospital. In a room across the hall, two mysterious strangers argue about whether or not I’m going to be a liability. My hands are bandaged. My legs, not quite all there. The female stands up for me, promising not to leave me behind. The male begrudgingly agrees, and sets off down the hall to find us an exit. As the woman grabs the handles of my wheelchair, I take in my surroundings, even going so far as to notice my amputated leg lying still on the operating table beside me. There’s blood everywhere, and I’m not convinced it’s all mine. Papers litter the halls, while broken glass and upturned gurneys make quiet traversal a challenge. The hospital has seen better days, but it’s clear those days are long gone. Besides the three of us, there doesn’t appear to be anyone else left alive. It’s not the living people you should be worried about though, it’s the undead, and they are everywhere.