SimCity’s first major update will be dropping on April 22nd, officially upgrading the loved and hated city-simulation to version 2.0. The patch is set to address several things including traffic, tourism, game invitations, and more. It will also introduce a couple new features into the game, however, offline play is still not one of them.
The story behind SimCity just gets weirder and weirder. First, there were the numerous server issues that players had to contend with launch. Then, there was the first piece of downloadable content which was essentially just a Nissan ad. Now, players are being offered free DLC for… buying toothpaste? What the heck is happening with this game?
One of the biggest complaints about SimCity, outside of its numerous server issues, is the fact that you aren’t able to control the speed of the simulation. This feature, one of the key features of SimCity since the franchise first debuted, was one of the “non-critical” features that was disabled in order to handle the SimCity server load. Now, finally, the feature is coming back, allowing Sim fans with limited time to run their cities at Cheetah speed.
In the wake of SimCity’s catastrophic launch, EA president Frank Gibeau has come forward to say something that none of us expected. Apparently, EA is anti-DRM. In other news, flying pigs have been spotted over Chicago and Hell has organized its first official snowball fight.
SimCity hasn’t had the best launch in the world. Though issues have been clearing up in the past few days, the initial launch period plagued users with dropped connections and infinite loading times. It’s just a sad side-effect of an always-online game. However, new information reveals that this could have all been avoided since the online components of SimCity aren’t even necessary!