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Assassin’s Creed Unity’s Co-Op ‘Took Years’ to Develop

assassins creed unity

Ubisoft explains why we have yet to see cooperative, online gameplay in the Assassin’s Creed franchise until now.

According to an interview with CVG, Vincent Pontbriand, a senior producer at Ubisoft, claimed his studio spent years trying to rebuild and retrofit the entire Assassin’s Creed engine for Assassin’s Creed Unity’s online co-op gameplay. Ponbriand said Ubisoft knew that fans have been asking to play with other assassins for a while, especially after Assassin’s Creed: Brotherhood, which hinted at this possibility, but only offered competitive gameplay as opposed to cooperative.

“it’s very complicated to do,” Pontbriand said. “Assassin’s Creed was always a single-player game to begin with. It took us three games to introduce PvP [into Assassin's Creed Brotherhood].”

In Assassin’s Creed Unity, cooperative gameplay will be a seamless transition from the main campaign. Whereas in previous titles, each main campaign was specifically designed for exactly one player, and multiplayer only existed in confined levels and in a competitive format.

“[AC Brotherhood's multiplayer] was in the same universe, but you were playing as a Templar avatar in a very separate game mode. In Unity, we set out to unify all these game modes into a single experience. That’s when we decided that co-op should be the next main focus, but in order to do that we had to rebuild all of our systems to allow them to be replicated over a network and working online,” Pontbriand added.

“It took years of development to reproduce and redraft all of our sandbox features for a shared online experience.”

Hopefully, Ubisoft will try to rectify the public’s outcries against the lack of a playable, female character in Unity’s online co-op. Assassin’s Creed Unity is set to strike on Oct. 28 for PC, PlayStation 4 and Xbox One.

Next: 10 Eras Assassin's Creed 5 Should Explore

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