We have heard a lot of excuses for game delays in the past. “Sorry, but we want to make the best product we can.” “Changes in staff have caused us to review the game’s development schedule.” But, this is the first time we have ever heard the, “we have too much money” excuse.

Unfortunately, (or fortunately depending on your viewpoint), that’s exactly the excuse we are getting from inXile for recent delay of Torment: Tides of Numenera. The game has been delayed from its original release date of December 2014 to an unannounced date in 2015. The Kickstarter has raised $3.4 million, far more than their original goal of $900,000. As a result, the team needs more time to develop them game and add all the neat features that they have promised for hitting stretch goals.

“We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense,” inXile said. “Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.”

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