We have heard a lot of excuses for game delays in the past. “Sorry, but we want to make the best product we can.” “Changes in staff have caused us to review the game’s development schedule.” But, this is the first time we have ever heard the, “we have too much money” excuse.
Yesterday, we got our first look at one of the pre-rendered backgrounds in Torment: Tides of Numenera. Today, we get to see that screenshot in a whole new light. Get it? That’s a pun.
The Torment: Tides of Numenera Kickstarter is still going strong. With 4 days left, they have raised an amazing $3,274,970 and have released the first in-game screenshot to the public.
Torment: Tides of Numenera is nearing the end of its Kickstarter project with just 14 days to go. In a bid to garner as much support as they can within the second half of the project's life, they've added game designer Chris Avellone as a stretch goal.
Torment: Tides of Numenera is the latest Kickstarter success story to capture the hearts, minds, and wallets of gamers. It just started the fundraiser a few days ago, but has more than exceeded its goal thanks to all of the fans clamoring for a new role-playing game with deep storytelling.