Punished Snake slithers onto the PlayStation 4 at a native 1080p and 60 frames per second while other versions of Metal Gear Solid 5: Ground Zeroes won't be as fortunate.
It looks like we'll have plenty of room to sneak around, folks. It's just been revealed that Metal Gear Solid 5: The Phantom Pain's open world will be "hundreds of times" larger than Metal Gear Solid 5: Ground Zeroes'.
If you were wondering why Kojima Productions is splitting up Metal Gear Solid 5 into two games, it has everything to do with how long we'll be waiting to play Phantom Pain.
During the invite-only PlayStation 4 press event in New York this past week, Hideo Kojima was on hand to show off some Metal Gear Solid 5: Ground Zeroes. He also inadvertently revealed Sony's consoles would have exclusive content for the upcoming prologue to MGS 5: The Phantom Pain.
When you have a game series that's been running as long as Metal Gear Solid's, it's tough to continue expanding on the narrative. It's even tougher to keep jamming new details into the history through prequels. Looks like Hideo Kojima might have finally hit a continuity wall with Metal Gear Solid 5: The Phantom Pain, but he's not worried.
Hideo Kojima has turned up the heat for Metal Gear Solid 5: The Phantom Pain's character design. According to the prolific director, it's all part of the plan to make the new characters more interesting to cosplayers... and the marketability sure doesn't hurt.
Get those magnifying glasses out, kids. The Phantom Pain's VGA 2012 Debut Trailer and a handful of screenshots are now available in shiny HD. So now's the time to peruse every little detail for clues that reveal that this game might actually be Metal Gear Solid 5.
Mullet? Check. One eye? Double-check --- err, guess the one check will do. Beard? Check-a-mundo! And frankly, that's all that's needed to get us thinking that The Phantom Pain may in fact be Metal Gear Solid V.