Mega Man

Looking Back On 'Mega Man' With Ian Flynn [Interview]
Looking Back On 'Mega Man' With Ian Flynn [Interview]
Looking Back On 'Mega Man' With Ian Flynn [Interview]
When it debuted in 2011, it didn't take long for Mega Man to become one of my favorite comics. The all-ages action of one of my favorite video game franchises was blended with storytelling that took the games' simple premise of a good robot battling against an evil scientist and used it to explore complicated questions of morality, forgiveness, and the nature of war. It never stopped being a fun, high action adventure, but it also never talked down to its audience, and that was a combination that made it great. Now, after almost five years, the series is coming to an end this week with Mega Man #55. To mark the occasion, ComicsAlliance spoke to writer Ian Flynn about how his version of Mega Man came to be, and the influences he drew on to create those stories.
10 Game Franchises That Should've Stayed 2D
10 Game Franchises That Should've Stayed 2D
10 Game Franchises That Should've Stayed 2D
We've seen countless classics known for side-scrolling and 2D gaming fail to make the jump to 3D over the years. The success of Final Fantasy VII, Super Mario 64 and The Legend of Zelda: Ocarina of Time left numerous studios and publishers experimenting and trying to shoehorn their famous franchises into some kind of 3D game to try and recreate the success that those games had. Unfortunately, not every major video game series was able to properly make the transition to 3D and abandon its top-down or side-scrolling roots.
True Blue, Part 12: Let's Do the Time Warp Again
True Blue, Part 12: Let's Do the Time Warp Again
True Blue, Part 12: Let's Do the Time Warp Again
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite," Sigma, major big bad from Mega Man X's future, traveled through a Genesis Portal to the world of Lost Hex in Sonic's universe. There, he forcibly teamed up with Eggman to create an army of robots and to have Sonic's nemesis aid in the creation of the Unity Engine. To that end, Sigma also brought in Dr. Wily from Mega Man's world, and together with both doctors, Sigma was able to quickly put his plan to sap the power from all the known (and unknown) universes to fuel his ascent into godhood.
True Blue, Part 11: The Gang's All Here, But Can They Win?
True Blue, Part 11: The Gang's All Here, But Can They Win?
True Blue, Part 11: The Gang's All Here, But Can They Win?
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite,” Sonic, Mega Man and their friends had followed Sigma's forces to a whole lot of new universes to track down the Unity Engines before they could be activated. For the last two issues, that's pretty much been the mission everyone's been involved with, which has allowed for the introduction of numerous Capcom and Sega characters into the crossover. While it's been fun seeing all these new faces, there are bigger stakes at large back in the Sonic homeworld. It's about time the heroes returned home to tackle the main source of all their troubles.

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