Limbo Review

by Ben Worcester July 8, 2013 @ 9:24 AM
Originally released three years ago in July 2010 for Xbox Live Arcade, Limbo has gone on to amass universal acclaim from gamers and critics alike. It was only a matter of time before Playdead brought their hit over to the shores of Apple. But as with any game that gets ported over to iOS, there's always the potential for something to go awry. Maybe a different developer messes things up or perhaps the core gameplay just isn't meant for a touchscreen device. Any number of things could get in the way. So how did this well-established indie fare in its port over to iOS?