Ben Worcester Biography
Ever since the original Brain Age game was released for the Nintendo DS, there has been a slowly growing subgenre of brain testing games that have been fueled by people looking to be the leanest and meanest thinking machines they can possibly be, like with these 5 Best iOS Games To Train Your Brain.
Great, another one of these games. Seriously, this is just the worst. I mean, what does this game think it is? A piece of freaking high art that we are just supposed to admire as though its stupid pixels were hanging in some overpriced modern art gallery? Please. I can't believe how, pretentious this game is. Seriously, it's even called Pretentious Game! What a great big pile of pixely puke. I could go on...
It should not take much to convince someone that Tetris is one of the best games ever. Released in 1984, the legendary title happened to arrive right around the same time as the first non-experimental cell phones. How appropriate, considering that Tetris might also be the greatest mobile game of all time. Carried around and played on millions of Game Boys by literally everyone, Tetris more or less created the blueprints for what makes a fun mobile game. So when news arrives that Alexey Pajitnov, the creator Tetris, has released a new mobile game, it's time to pay attention.
Optical Inquisitor, a retro stick figure revenge sniper game, is one of the strangest mobile titles I've played in quite a while. The thing is, even with all of those descriptors, the rundown of this game could be even more hyphenated than it already is. That's because Optical Inquisitor tries to pack in every kind of movie and video game element you can think of. Ultimately, this ambition both helps and hurts the overall appeal.
Pixels. Chiptunes. Beards. Plaid. It's as if Fist of Awesome took a bunch of different hipster recipes and Vitamixed them all together into one package. On paper, the formula sounds kind of insufferable. But with quirky humor and some slick presentation, this new beat 'em up homage blends things together and tries to celebrate and satirize all of its ingredients at the same time.
Since it was released 30 years ago, Dragon's Lair has gone on to achieve legendary status as of the most remarkable and influential coin-operated machines to ever light up an arcade. It has also been ported over to just about every system out there, including an iOS port back in 2009. For its 30th Anniversary, Dragon's Lair has found its way into the App Store again with an HD upgrade for the latest iPhones. And throughout all of the different versions, one thing has remained unchanged -- the game itself.
The Cave highlights an old problem with a lot of ranking systems for mobile games. Since iOS is a platform that encourages different kinds of games from all over to be adapted for its format, you can run the gamut from indie experimental, all the way to top notch titles from grade A developers. Because of that, there ends up being plenty of situations where a clever, minimal puzzle game might deserve an 8.5/10, while an iOS adaptation of a much bigger, more advanced game ends up with a lower score.
To be fair, the first thing to address in this review would be this: my distaste for endless runner games seems to be growing at the same rate as they continue to multiply. I am beginning to fear that they are named as such for a different reason altogether, for they simply won't stop coming out. That was pretty much the mindset I had before booting up this title, something assigned to me as just another endless runner title. But after playing with it for a bit, I can say with certitude that I have been pleasantly surprised by Boson X.
If you are like me, you could not put down Skee-Ball. It is one of the simplest, most recongizable games for iOS and it's still on my phone. You don't make it into state fairs and old-school arcades across the country for nothing. But developer Graveck did a great job with Skee-Ball and I was intrigued to see what they would have to offer with their decidedly non-traditional and minimal approach to the puzzle genre. So let's take a look at Strata.
When I first heard about Giant Boulder of Death, I could tell right away from the name that it must be a new effort from Adult Swim. Between titles like Robot Unicorn Attack and Super Monsters Ate My Condo, Adult Swim has such a recognizable and defined style, that the combination of the words "Giant," "Boulder," and "Death" could only point in one direction. Could a name generator for Adult Swim games be that far behind? Only time will tell. In the meantime, let's take a look at this new iOS game.