5.0 out of 10 Review

Teenage Mutant Ninja Turtles: Mutants in Manhattan Review (Xbox One)

EDIT
by Jason Fanelli May 31, 2016 @ 11:00 AM
-Platinum Games
Platinum Games and Teenage Mutant Ninja Turtles: a company and a property that should be a match made in heaven. Platinum has made a name for itself with fast paced, high adrenaline action games and Leonardo, Raphael, Donatello and Michelangelo perfectly fit that mold being a fearsome fighting team and all. Why then, as I sit through Teenage Mutant Ninja Turtles: Mutants in Manhattan, does this marriage made in heaven bore the hell out of me?

Woolfe: The Red Hood Diaries Review (PC)

EDIT
by Greg Srisavasdi March 26, 2015 @ 7:58 AM
GriN
Woolfe:The Red Hood Diaries is the umpteenth revisionist take on fairy tales, with a sneaky, athletic Red Riding Hood that would fit Assassin Creed's world like a glove. Although it's a game filled with visual brio, this big bad wolf took a few bites in the wrong direction.

Battle Supremacy Review

EDIT
by Jon Ledford January 10, 2014 @ 4:55 PM
Once I got my hands on Battle Supremacy for the iOS, I was genuinely surprised to see that it was very much identical to the game I have been recently enjoying on Xbox Live Arcade, World of Tanks. Battle Supremacy tries to stand on its own feet, offering some distinct differences to help part it from WoT comparisons. But how hard is it to actually get a tank game right? You only need to do three things -- drive, aim, shoot. So let's just see if the team at Atypical Games can put on a death match of rolling steel that is just as engaging as WoT.

Knack Review

EDIT
by John Llewellyn Martin November 25, 2013 @ 2:56 PM
Knack is one of the launch titles for the long-awaited PlayStation 4. Being a launch title, there's some pressure for it to perform well and become a sort of benchmark for future console-exclusive games. With Mark Cerny and SCE Japan Studios at the hem, Knack's got the kind of backing and developer pedigree that should make it a hit. But, as with Knack's size, our enjoyment proved to grow and diminish with each minute spent in the game.