Pulsating lights and abstract shapes infiltrate your senses. Dots, lines, curves, mountains... all creeping ever closer. Your only option? To Pivvot. But the question here is... to Pivvot, or not to Pivvot?
As the title might suggest, a bulk of Pivvot's gameplay is comprised of pivoting to the right or to the left. You play as a dot traversing a winding line stretching throughout what seems to be infinity, with random shapes popping up occasionally to ruin your fun if you don't pivot out of the way. Every once in a while you'll collect a glowing dot. Collect enough, and the music shifts into a tinny version of its former self, and the black background turns white until you collect enough dots again. Once you do, you'll shift back to black and the music will kick on in full blast. These shifts in the audio/visual representation of the game serve to demarcate checkpoints, and while the idea is interesting, it quickly loses novelty. Far too much of your time will be spent traversing the "white" space, with its tinny, unappealing audio. The shifts into "black" space are fun -- the music coming back to normal feels like you've removed wads of cotton from your ears -- but after the first or second time you'll grow to loathe the aurally displeasing "white" space.
The gameplay is as simple as it comes. Traverse the winding path and pivot right or left to dodge obstacles. That's it. It's possible, though unlikely, that there's something else to this game, but seeing as how it has no tutorial whatsoever (and a help option that pulls you out of the game and brings up the e-mail for the production team), there's not really any way to know.
Pivvot boasts five gameplay modes, though two are simply harder version of the previous modes, and all of them are basically the same. There's just not much to this game. No achievements to speak of, nothing to be unlocked, and the core gameplay is very simple. Often, it doesn't take much skill to navigate the winding roads of Pivvot, and, in the more skill-challenging later stages, the action isn't particularly thrilling because there's nothing satisfying to it, It's like successfully weaving between traffic cones. Sure, it might be difficult, depending on the layout of the cones, but it's not satisfying, and it sure ain't fun.
That's the real issue with Pivvot. The minimalist audio/visual style is a nice enough way of presenting the game, but the fun factor here is just as minimalist as everything else. If it were free, it'd be a decent way to kill some time and work on your reflexes; at the selling point of $3.00, it's hard to recommend it when that same three bucks could be put towards the numerous other, more fun/challenge/content-packed, iOS games out there.