The incredible iOS platforming puzzle game, Monument Valley, will be getting new levels and perhaps new homes in the near future.
Blizzard is returning to the roots of collectible card games by encouraging players to meet in the real world to play Hearthstone: Heroes of Warcraft.
Yomi is an iOS version of a popular, card-based fighting game that brings together all of the intricacies of its original tabletop game.
In Unpossible, things are turned up to 11 and you’re meant to run in first-person perspective on an infinite tube with protruding obstacles. Temple Run, this is not.
The Amazing Spider-Man 2 is a superior title that brings the webslinger's skill set into the iOS universe.
Ubisoft's mobile, motocross platformer has set out from the starting line revving its throttle all the way.
In Where’s My Water?, Big Bad Wolf captures XYY’s friends and family and holds them hostage in an underground Chinese city.
It's well-documented that the stealth sections of most non-stealth games suck. Why is it, then, that there's an entire popular genre of stealth games? How do these titles manage to succeed where stealth levels fail? Because a good stealth game approaches subterfuge as a puzzle, and gives the players several ways to get the right answer
The creators of Candy Crush Saga have finally settled their dispute with the creator of CandySwipe.
Porting games to mobile can sometimes lead to a diminished experience, but with Hearthstone, Blizzard has faithfully ported its CCG, providing an almost identical experience.