Mirror’s Edge Sequel to be More Combat-Focused, says DICE
DICE claims that Faith’s next-gen debut will “redefine” the standards of first-person combat.
In an interview with CVG, DICE general manager Karl Magnus Troedsson claims that the second Mirror’s Edge title will be more oriented towards first-person combat than the original. The original Mirror’s Edge was embraced by its players for bringing its acrobatic movements to the first-person perspective, but when it came to combat, things weren’t as graceful. Luckily, Troedsson claims that things will be much better this time around.
“What I can say is that if the last game focussed on first-person movement, it was definitely shown in the movie here that the DICE team will be focusing on first-person combat as well, to really nail and refine that,” Troedsson said. “Fans of the game will just have to wait and see until we talk more about the actual game is and the vital mechanics of it.”
Instead of levels, this new Mirror’s Edge will take place in a free-roaming, open world that will be built from the ground-up using DICE’s Frostbite 3 engine, which is also being used for the likes of Dragon Age: Inquisition, Battlefield Hardline and the next Mass Effect.
“We’ve shown the combat and movement now, but there’s so much more to talk about. What I can say is, this is not just going to be the same game as the last one. We’re building Faith for a new generation.”
The next Mirror’s Edge has yet to have any type of launch window announced, but it will be coming out on Xbox One, PlayStation 4 and PC.