As the last full expansion for Destiny before Destiny 2, and a follow-up to The Taken King, Rise of Iron had big shoes to fill. It’s a shame then that it doesn’t.
On September 25, 2007, players and fans in North America took the final steps in the journey to put an epic end to the original war between Master Chief, humanity, the Flood and the Covenant.
What if you were one of those soldiers that doesn’t have genetic engineering to explain away their practical immortality? That’s the question Halo 3: ODST asked on this day in 2009.
Today in 2010, Bungie hit the world with the weighty story of Halo: Reach and capped off their legacy with the series.
To get up to speed, we caught up to Infinity Ward Senior Producer Lee Ross to chat about the '80s-inspired Zombies in Spaceland mode.
Infinity Ward Multiplayer Project Director Jordan Hirsh was kind enough to sit down with us and answer some of our burning questions about what we’ve seen from Infinite Warfare so far.
After going a few rounds in MW Remastered’s multiplayer, we can safely say that despite the high-sheen gloss, the classic beats were left intact to make this the definitive version of Modern Warfare.
Zombies in Spaceland is absolutely the most cartoonish that Zombie mode has ever gotten in a Call of Duty game and it works out to be one of the most we’ve had with the mode yet as a result.
Much of Call of Duty: Infinite Warfare’s battle comes off the success of Black Ops III. Speed, momentum, double jumps and parkour figure into gunfights just as heavily. Sliding, jumping and surprising your opponents with elevation as you engage around corners is paramount to being the best. Though we’ve seen a lot of outside action in the trailers, Infinite Warfare’s Multiplayer won’t be putting players in cockpits and have them engaging in dogfights above the battlefield. This is still a foundation built upon players winning the war on the ground with superior map knowledge, fast reflexes and the best run n’ gun tactics.
We played both weekends of the Titanfall 2 Tech Test and have prepared an in-depth breakdown on what we saw during our time with the game.