Might & Magic: Clash of Heroes' tour of the world has finally stopped at iOS land. This game has been released for the PC, console, Beemo, and DS so it’s well overdue for the iPad/iPhone territory. It's a good thing too because they were starting to get jealous: “Why hasn’t Clash of Heroes been to our house? Are we not good enough for them?” It’s okay, weirdly talkative electronics, it’s your turn now.
A beloved puzzle/role-playing game on other platforms, Clash of Heroes' iOS iteration has a lot to live up to. It’s a turn based strategy game where the player battles different foes by linking together units of the same kind to activate special attacks and abilities. What type of unit formed determines how many turns it takes to charge up before releasing hell on the enemy, also giving the enemy time to form counter attacks. The player is in complete control over what kind of units they go into battle with and what kind of artifact they’d like to equip, meaning Ubisoft is a great parent, letting its players grow up by figuring things out for themselves rather than holding tight and doing things for them. We’re big kids now!
The player can participate in Campaign mode or Battle mode, the latter of which then breaks down into online play, face to face, pass and play, or quick battle. Let’s say you want to play, but have a friend over who would not appreciate you spending all your time on the iPad instead of interacting with him. No problem, you can have you’re cake and eat it too in Might & Magic: Clash of Heroes! Either do face-to-face or pass and play, and then play together. Problem solved! You no longer have to turn down guests just because you want to play the game. Yay for socializing!
The game does have one glaring flaw: its controls. They’re not complicated in the slightest, but boy are they finicky. Tap the screen in the direction you want to go, and watch your character go the opposite way. If a player wants to delete a unit, all he needs to do is hold a finger on that specific unit then hit the minus symbol when it pops up. Sounds really simple, but it often takes multiple tries to get that minus symbol to pop up. Then, the player has to make darn sure he’s spot on the minus lest it disappear, leaving him to try again and again. Since the game doesn't rely on quick reactions, the spotty controls don’t really affect anything other than the player’s patience. Plus, this is something that Ubisoft will hopefully fix in a future update.
The game has extremely gentle fights in which the player can play at his own pace, kicking any gaming stress out on the street before it has time to mature. There’s only room for fun when you play this game. It’s doesn’t quite live up to the awesomeness of playing it on other platforms, but it’ll do when you're out and about. It’s nice to be able to have the game on a device we typically always have with us, making it possible to play whenever the mood strikes.