Lara Croft's return to form in the 2013 Tomb Raider reboot was very well done, but it lacked a few key features that made the franchise as legendary as it is today. Her followup adventure, Rise of the Tomb Raider, tries to bring those elements back and infuse them with the upgrades already in place. The result is a fun return to classic Tomb Raider form that takes a big leap but can't stick the landing.
8.0 out of 10 Review
Skylanders Superchargers is the latest iteration of the popular toy-to-game series coming out of Activision and Vicarious Visions. In addition to the 117 fully playable characters from the previous entries of Skylanders comes 20 new characters, some brand-new and some favorites re-imagined, for the new adventure in Superchargers. The most notable update is the inclusion of 20 new vehicles that bring road, water, and sky-based levels and travel to your battles against the villainous Kaos. Superchargers supplies a distinctly unique and refreshing change to the usual Skylanders game, though this adventure isn’t quite the entirely fine-tuned ride it set out to be.
If you thought taking the characters of a fan-favorite role-playing game and throwing them into a fighting game was as drastic a departure for the Persona series as was humanly possible, Persona 4 Dancing All Night proves otherwise. Combining the beloved grind-fest RPG with a rhythm game takes Atlus' outside-the-box thinking to a whole new level. All the characters you've spent hundreds of hours with over the course of the past few years return again, only this time they've set their sights on saving the world through the universal language of dance. It shouldn't work. Persona 4 Dancing All Night is probably the largest deviation from the core concept a franchise has ever received, yet somehow, it manages to be everything fans could possibly have hoped for.
It's time to go back to Dunwall and become the supernatural/steampunk assassin Corvo Attano one more time in Dishonored Definitive Edition. As an enhanced version of the hit 2012 game for last-gen consoles, Dishonored brings back its unique take on stealth gameplay told through a first-person perspective. Obviously, this Definitive Edition launched to help get us hyped up for Dishonored 2, but there isn't much here that could be considered new when compared to its original release (especially in regards to the last-gen Game of the Year Edition). Nevertheless, there's still something that's remarkably satisfying about infiltrating an enemy compound with such a variety of ways in dispatching your enemies, whether you're using a crossbow, traps, your sword, your hands, magic or a legion of bloodthirsty rats.
Volume, the latest game by Thomas Was Alone creator Mike Bithell, takes typical top-down stealth gameplay, and mixes in its own artistic flare and characters. The result is a very well told story mired by repetitive gameplay. The foundation upon which the game’s mechanics are built is solid and it’s very fun to run through missions undetected, but it becomes less fun in extended play sessions.
Who is Dr. Katherine Collins? What's all over? Where the heck are all the people? These are but a few of the questions you'll be asking during Everybody's Gone to the Rapture, the new game from The Chinese Room, the team behind Dear Esther.
As one of the first games published under Activision's revitalization of Sierra, the two-man, California-based development studio, The Odd Gentlemen, have brought back King Graham in a re-imagined version of King's Quest. While Sierra has tried to bring back the King's Quest series plenty times in the past (including a cancelled version of King's Quest IX by the adventure game gurus at Telltale Games), this marks the first new title of the series in over 17 years.
With the arrival of the penultimate episode of Telltale's Game of Thrones comes a rush of mixed feelings. I don't want things to be over, but I also want to bring some resolution to House Forrester. Whether or not the Forresters get the resolution they deserve I can't rightly say just yet, but nothing in Westeros comes without a price, for good or ill. For four episodes now, I've been guiding this family as best I can to ensure the safety and future of the Forrester name. It hasn't always gone the way I've wanted or imagined, but like any good installment of Game of Thrones, be it a chapter from the book or an episode of the show, there's a glimmer of hope off in the distance. Though this episode's pacing was a bit rushed, that horizon draws ever closer, and so does the final fate of the Forresters.
Rhys and Fiona just can't stay out of trouble, though that's probably par for the course for a couple of wannabe Vault Hunters. In the last Tales from the Borderlands episode, the not-so-dynamic duo found themselves at odds with Vasquez and August after recovering the coveted orb in the depths of an Atlas bunker. The fates of all our characters were in Rhys' hands, and with everything on the line, we were asked to choose between Fiona or Handsome Jack to pull the collective of butts out of the fire. In true Borderlands fashion, everything goes exactly as planned. Except not really at all.
Though the third episode, "Chaos Theory," doesn't pack quite as much of an emotional punch as the previous chapter, Max's search for the truth in Arcadia Bay does take some startling turns.