Coinciding with the celebration of Father's Day, we remember the various times in RPG history when we were first given the keys to modes of transportation that helped us in saving the world. Usually given to the player later on, vehicles were a sign of progression throughout the narrative of a role-playing game. After exploring various parts of the world, you were typically given a way of travel to help speed up the process of tying up loose ends in preparation for the final battle. A long time ago, when world maps were actually explorable and not simply a list to choose towns/destinations from, vehicles and animals were always highly anticipated as players walked around the world. Keep some Gysahl Greens handy and make sure the e-brake is disengaged, because we're paying homage to the 10 Best Modes of Transportation in RPGs.
Fable creator Peter Molyneux may over-hype and over-promise what his games can do, but there's no denying that there's plenty of impressive stuff to his RPG series. Likewise, the Elder scrolls series has offered nigh-unparalleled freedom for gamers to do what they want, when they want, and how they want. Given that these two RPG series are about as open-ended as it comes, it only makes sense that we force them into a duel for the title of supreme western RPG.
One thing I love is South Park, so when news of a new RPG-based South Park game was coming out I did the 'what what in my butt' dance for a good 30 minutes. Ok, maybe five. So how is the game? I had a chance to sit through Ubisoft's presentation and walked away pretty impressed.
When we heard that the sequel to Namco X Capcom was finally being ported over for North American players, we experienced a glee for such an impressive roster of our favorite game characters that we haven't experienced since Marvel vs. Capcom 3. With the combined franchises of Sega, Namco, and Capcom, the possibilities are endless for making your own Final Fantasy Tactics-like team. While it doesn't reach North American retail stores until the end of the month, Project X Zone's demo is available and we have finally gotten a chance to play it. From what we have played so far, we can say that the team at Monolith Soft have created an experience that is on par with the expectations of all the franchises and brands that this game encompasses.
Star Wars: Knights of the Old Republic is nearly 10 years old, and this dense, thematically fulfilling RPG finally finds a home on the iPad. Tablet users hungering for hours to kill will have a field day with this title, and newbies will discover a dark, uncompromising tale that brings added depth to the George Lucas created universe.
Since the next generation of console gaming is going to be in our hands by the end of the year, we here at Arcade Sushi would like to reflect on a few previous RPG series that we hold dear in hopes that we will see them resurrected, whether through an HD port, remake, or sequel. While some of these franchises seem to be extremely unlikely to happen due to publishing rights, combined with the splitting of many of the studios that made these games, there is still some hope that they might see the light of day. Watch out for burned down home villages within the first few hours of gameplay as we travel back in time to when RPGs were simple, effective, and unforgettable. Take a look at 10 RPG Franchises That Need to be Resurrected.
Here at Arcade Sushi, we love trying to get the most out of our games, especially games that have secrets (which is why we're doing a list on the 10 Best Secret Bosses of Gaming). Many of us try to hone our skills and train our characters to perfection so that we can be the best at what we do
With the advent of the Super Nintendo, gamers everywhere saw a boom of turn-based RPGS. Later systems, such as the Playstation, also enjoyed a similarly large library of quality dungeon-delving, boss-slaying, experience gaining games. Breath of Fire and Wild ARMS are two of the biggest franchises to be born from this era. The Wild Arms series added a healthy mix of puzzles and item usage a la Legend of Zelda, while the Breath of Fire series leaned towards crazy characters and flashy combat. The question is, then, which of these two RPG franchises stands head, shoulders, and arms above the other?
The Warhammer franchise stretches into pretty much every aspect of nerddom -- tabletop games, literature, and, of course, video games. Warhammer Quest takes that same human vs. Ork goodness that fans have come to know and love and tries to cram it down into a portable iOS dungeon crawler. Should fans of dungeon crawls and Warhammer loot this game, or should they leave it where it dropped?
The premise for Merchant to the Stars is absolutely baffling. Fantasy games are centered on knights and adventurers, dungeon crawlers searching for treasures, or even thieves absconding with valuable loot. Why would any gamer jump at the chance to embody the role of a glorified, yet enterprising, weapons forger? This is the main question I had going into the journey, and to my surprise my prejudice was, as the minutes flew by, erased.