It was on this day in 1990 that North America invited the original Final Fantasy onto its shelves and gave us the first taste of what would be a long and bountiful series.
Monster Hunter Generations was formed from a simple idea: take a few elements from each of the previous Monster Hunter games, slap in a few new tweaks for good measure, and out comes a brand new game.
This day back in 2008 in particular saw the release of Persona 4: arguably the most approachable, popular and also most narratively exploratory of all of Atlus’s illustrious RPGs.
South Park: The Fractured But Whole is shaping up to be the same kind of extended and interactive episode of the popular TV show as its predecessor The Stick of Truth.
Today we celebrate the arrival of the game that defined cooperative dungeon crawling for the better part of a decade.
To say it's been 14 years since Battle Chasers has been part of the conversation wouldn't entirely be accurate. While the comic itself hasn't been around for nearly a decade and a half, devoted fans of the book and its creator Joe Madureira have always wondered when and if Battle Chasers would return. Last year, we finally got our answer. Not only is Joe Mad planning on bringing back the gang for a comic book reunion, but his development studio, Airship Syndicate, has been hard at work on a Battle Chasers game as well.
Though there are a few wrinkles in the fabric of Blood and Wine, it delivers a final chapter unlike any you’ve seen before.
Not only did Vanillaware and Atlus give Odin Sphere a visual retuning, but they practically rebuilt the whole system. The result is a streamlined, flashy and refined retread that outdoes the original in ways that make this remake seem like an entirely different and better game by comparison.
Today we celebrate the release of the game that not only established the renowned Dragon Quest series, but also the JRPG as a beloved genre.
I usually take very thorough notes when reviewing a game. I keep my notebook next to me at all times, pen ready, and will often take a break between rounds to jot down my thoughts. That didn’t happen with Valkyria Chronicles Remastered. Maybe it’s because I already played it back in 2008, when it originally launched on the PS3, but I found myself without words as I made my way through its early battles and story set-up. When I did finally pause to write something down, it was simply this: “This game is still so good.”