Torment: Tides of Numenera has a little more than a day left in its Kickstarter campaign and has just released its second official screenshot.
This new screenshot is set in the Sagus Cliffs and is meant to showcase the variations in architectural styles and color palettes. The city of Sagus Cliffs is a network of winches, pulleys, wires, and stone, with some parts of the city having fallen into the ocean.
With about 33 hours to go, as of this writing, inXile has raised $3.6 million through Kickstarter, well over its original $900,000 goal. Many of the project's stretch goals have been achieved, including the $3.5 million goal of getting Chris Avellone, who worked on Planescape: Torment, the game that inspired the creation of Torment: Tides of Numenera.
You can visit the Kickstarter page here if you'd like to help fund the project and secure your own copy of the game. Of course, you'll have to wait until sometime in 2015 for the game's release, but it's looking like the wait will be worth it!
Let us know if you helped fund this game! Why or why not? To the comments section with you!