Wii U Game Reviews

Fatal Frame: Maiden of Black Water Review (Wii U)

by Jon Ledford October 30, 2015 @ 11:01 AM
Koei Tecmo and Nintendo may have skipped out on taking the Wii's Project Zero: Mask of the Lunar Eclipse out of Japan, but the House of Mario decided to cave to fans' demands and give Fatal Frame: Maiden of Black Water a digital release for Western audiences. As the Silent Hill and Resident Evil series have started to stray and stumble in maintaining survival horror, Maiden of Black Water ups the frights. This new Fatal Frame purposely maintains a slow burn in order to properly build up suspense, bringing back the ghostbusting gameplay of the Camera Obscura, which now utilizes the Wii U's GamePad to exorcise the dead. In an era when survival horror has skewed into action-oriented gameplay or defenseless first-person perspectives, Maiden of Black Water is a welcome, old school-style callback to survival horror's glory days. Unfortunately, Fatal Frame 5 suffers from simple control issues pertaining to its core gameplay that should've easily been ironed out. Despite its solid attempts at spirit photography, there are some basic parts of Fatal Frame: Maiden of Black Water that feel underdeveloped, which can ruin the overall shot.

Yoshi's Woolly World Review (Wii U)

by Jason Fanelli October 23, 2015 @ 11:00 AM
If cute things make you barf, then make sure the trash can is next to you every time you boot up Yoshi's Woolly World. Every single thing in the game could melt even the coldest heart. The enemies are cute even though they're dangerous, the Yoshis are insufferably adorable, and the unlockable costume colors for the Yoshis are just the best thing ever, especially with amiibos. Duck Hunt Yoshi? Ness Yoshi? They and the rest of Yoshi's Woolly World constantly made rainbows spew out of my mouth... but was it any good?

Super Mario Maker Review (Wii U)

by Jason Fanelli September 16, 2015 @ 11:42 AM
I just put the finishing touches on a brand new stage for Mario to conquer with friends and strangers at the helm. There are enemies galore in my aptly named stage "Enemies Galore!," with Goombas and Koopa Troopas lining also almost every square of the arena provided for my customization. With a few quick taps my stage is uploaded to the world, and I can either choose to keep building or try some courses of my own. This is the beauty of Super Mario Maker, the coolest idea to come from the minds of Nintendo in quite some time. This game gives me the power to do something I never could before: take the Super Mario formula for building challenging stages and create my own Mario opus, then upload that stage for the world to get their hands on. It's charming, it's addicting, and the best game Nintendo has put out this year.

Runbow Review (Wii U)

by Luke Brown August 26, 2015 @ 9:54 AM
13AM Games
Competitive platforming has always been one of the weaker spots in my gaming repertoire. I'm a major spaz, and often my twitch reflexes guide me down the nearest endless shaft of doom or into a wall of spikes instead of keeping me out of harm's way. That doesn't mean I avoid games like Rayman Origins or New Super Mario Bros. all together, though. Quite the opposite in fact, as I just can't seem to keep myself away from these kinds of games. That's part of the reason I found myself awaiting the release of 13AM Games' Runbow. The other parts have to do with the frantic nine-player multiplayer action and that sweet visual aesthetic.

Kirby and the Rainbow Curse Review (Wii U)

by Jason Fanelli February 27, 2015 @ 8:20 AM
Where Mario is the straight-and-narrow platformer approach, sticking to a winning formula, Kirby is the experimental "throw things up against the wall and see what comes out" entry in Nintendo's catalog. They're Nintendo's own odd couple, and Kirby and the Rainbow Curse continues the pink puffball's reputation for being different in many ways.