Final Fantasy

Final Fantasy XV Feels Familiar and Foreign at Once [NYCC 2016]

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by Sarah LeBoeuf October 14, 2016 @ 3:00 PM
Square Enix
Square Enix’s flagship Final Fantasy series has undergone many evolutions in the last 20 years, but there are still some hallmarks expected from a game in the core franchise. Final Fantasy XV does have some of these familiar elements: dudes with hair reaching varying degrees of spikyness; a grand, high-stakes story involving a prince undertaking an epic journey; there’s even a grumpy old man named Cid. But these familiar details are juxtaposed with some pretty big departures from the formula. That’s not necessary a bad thing, as I discovered during my hands-on session with FFXV earlier this week. If anything, the demo showed me that the long-awaited next entry in the series is a lot of fun if you’re willing to let go of nostalgia and embrace the new.

World of Final Fantasy’s Old-School Charm Brings Square Enix Back to Its Roots [NYCC 2016]

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by Sarah LeBoeuf October 14, 2016 @ 11:00 AM
Square Enix
Turn-based battles. Straight-up dungeons. Random encounters. For decades, these were the calling cards of the Final Fantasy series, making it one of the most prolific and beloved RPG franchises of all time. In recent years, however, Square Enix has strayed from its origins, using more real-time, action-based fighting sequences set on wide-open maps. Whether or not that’s a good thing is entirely dependent on your perspective, but one thing’s for sure: there’s still plenty of room in the modern gaming world for the turn-based RPG, and World of Final Fantasy scratches that itch in the cutest possible way.

Clearing the Mist: Final Fantasy IX Turns 15

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by Jon Ledford November 13, 2015 @ 3:01 PM
Square
Fifteen years ago, Square released its ninth Final Fantasy game in North America. It's time we look back at this stellar and criminally overlooked classic of the franchise. Square may have developed Final Fantasy IX alongside Final Fantasy VIII, but the two were quite different. While the emo Squall, Quistis and the rest of the time-travelling SeeDs had more realistic designs, the characters and world of Final Fantasy IX stayed in line with the more traditional art style of Final Fantasy's disproportionate body types. Sure, Squall's crew was more realistic-looking than the blocky, deformed models in Zidane and Cloud's posses, but that doesn't mean that Final Fantasy VIII or even Final Fantasy XII were better games just because their characters were "normal"-looking.