Dead Rising 4 sees the franchise's original hero forced back into action in a sequel that's bigger than any entry in the series before, yet feels more empty and bereft of excitement than its predecessors.
The Phoenix Wright games are perhaps the most popular of all visual novel games out there and both Japan and North America received their first taste of the quirky courtroom drama on this day in 2001 and 2005 respectively with Phoenix Wright: Ace Attorney.
Phoenix Wright Ace Attorney: Spirit of Justice has some bumps along the road, but there's a twisting and thrilling story worth the occasional struggle.
It was today in 2006 that we took Frank West to the Willamette Mall to cover more than just wars in the original Dead Rising.
Monster Hunter Generations was formed from a simple idea: take a few elements from each of the previous Monster Hunter games, slap in a few new tweaks for good measure, and out comes a brand new game.
Darkstalkers was an interesting place for Capcom to continue to experiment with their fighting formula, but it stands out for being far more than just a gimmick to keep the quarters flowing.
Umbrella Corps is a mess from concept to execution. The fan service in the game is surface level to the point where you’d really have to try to care about anything going on. The shooting mechanics are a dizzying array of ideas competing against each other and falling head over heels in a frustrating mess in the process. This game seems like one last ditch attempt to cash in on the story lines and styles that have been established so far, but none of it is worked or smoothed out to make something cohesive. The only thing it really succeeds in is convincing us Umbrella is the worst and most incompetent company anyone could ever have the misfortune of working for.
Virtual reality is supposed to provide an escape from the real world. But what happens when you want to escape virtual reality? Some of the experiences we've had with VR this past week have been tremendous. Resident Evil 7 VR is certainly a kind of experience, but tremendous isn't quite the word we'd use. Terrifying and unsettling are more apt, and its not just because being in a VR headset can be disorienting at times. It's because the horrifying images don't disappear when you look away.
When we talk about weird game design, games that go so far beyond the norm of content or mechanics that they defy normal conventions of player expectation, it’s hard not to think about Suda51.
In 1996, survival horror existed, but it wasn’t exactly widely known that way. Games like Clock Tower, Alone in the Dark, and numerous other takes on the horror genre existed, but even the best-selling games of the type enjoyed a moderate to cult following. Capcom wanted something greater. The company wanted to reinvent the wheel in a way that would appeal broadly to horror fans everywhere. Little did they know how big they were about to hit it. Originally released and known in Japan as Bio Hazard, Resident Evil would hit shelves and turn heads around the world, single-handedly becoming arguably one of the first survival horror blockbusters and creating a franchise that now spans decades.