In a world where media companies are too content to endlessly regurgitate their greatest hits, one company has stepped out from the shadows to bring forth something different, something original, something amazing. Overwatch, Blizzard's first new intellectual property in almost two decades, is here. Hell, it's about time.
Blizzard's name is an aptly-chosen one; this titanic game company is famous for its glacial development pace. New Blizzard projects usually have lengthy gaps between them, with release dates rarely getting mentioned until the product is finished and ready to ship. While it can be frustrating for fans to have to wait interminably long, this relaxed speed brings with it a creative atmosphere and quality games— as Shigeru Miyamoto so famously said, "A delayed game is eventually good. A bad game is bad forever." Overwatch marks the newest entry in the Blizzard library (and their first all-new intellectual property in over a decade), so let's take a moment to go back through the brightest points in the history of these legendary game-makers to better understand why their newest game garners such eager anticipation.
With Blizzard’s Overwatch Open Beta wrapping up, many players have gotten the chance to try the anticipated team-based shooter. There have been billions of bullets fired, thousands of objectives seized and more than a few saps knocked into the death pit in the center of the Grecian Ilios map. Between the 21 heroes, 12 maps, and four game modes that have been available, Overwatch is shaping up to be well outside Blizzard’s norm in many ways and yet wholly familiar in others.
Diablo III's latest update has arrived, bringing with it new loot to wear and new monsters to slay. This nearly twenty-year-old franchise has a long history of sprawling dungeons and epic battles between sharply-dressed heroes and unfathomably-evil villains, so before you return to Sanctuary to vanquish the darkness once more, come with us on a guided tour of the 10 Best Diablo Bosses.
Nine years ago, we saw the end of what everyone considers "Vanilla" World of Warcraft. Three years after the successful launch of World of Warcraft, Blizzard finally stepped in and released something that we all knew was inevitably going to happen—an expansion. Warcraft II: Tides of Darkness got the Beyond the Dark Portal expansion, Warcraft III: Reign of Chaos got The Frozen Throne expansion, and StarCraft got the Brood War expansion over the years; it would make sense that Blizzard's multi-million dollar journey into the massively multiplayer online role-playing game scene would have one as well. Little did we know that we'd be venturing into the Dark Portal one more time.
What began in 1998 as a space-themed variant on the sword-and-sorcery of Warcraft has become a gaming phenomenon, with a successful sequel and more expansion packs and gaming tournaments than you can shake a pylon at. Now, Legacy of the Void, the final expansion pack to Starcraft II, closes out the story which began nearly two decades ago, forcing players to push their actions-per-minute to the brink if they want to save the universe from the looming threat annihilating everything in its path (and pwn every Zerg-rushing noob this side of Korhal).
The Protoss leaders recall their history and decide whether or not to take back their homeworld in this story trailer for StarCraft 2: Legacy of the Void.
Blizzard has revealed the release date and the opening cinematic for the third and final chapter of StarCraft II, Legacy of the Void.
Blizzard released an in-depth video featuring Kharazim the Monk's gameplay. We also have some news about future additions to the roster of Heroes of the Storm.
Murkidan the Demon Hunter Murloc and all kinds of new goodies are inbound for World of Warcraft from BlizzCon 2015, the holidays and the Legion expansion.