Double Fine promised a classic point-and-click title when it launched its crowd-funding campaign three long years ago, but the developer didn’t just rely on nostalgia. Instead, it made a game that captures the humor of the games Tim Schafer worked on at LucasArts while creating a modern aesthetic that totally suits the story.
9.5 out of 10 Review
In Bloodborne, things are going to be tough, you're going to die, and, most importantly, you're going to have one hell of a good time.
The Talos Principles manages to be both a great game and a contemplative piece of art, and the world is a richer place for it.
If you own a Wii U, you absolutely owe it to yourself to pick up Captain Toad's Treasure Tracker.
Geometry Wars 3: Dimensions takes twin-stick point-hoarding action to a whole new dimension.
This latest iteration of the popular action game shows that not only can you go home again, but home will be even better than you remembered.
In some ways Rules! is the best iOS game out there, forcing players to use their memory skills in order to charge on, no matter what the age.
Shovel Knight, if nothing else, is an amazing love letter to the days of gaming’s past.
Lately, many hardcore gamers have accused Nintendo of being too coddling to its fanbase. "Where have all the challenging games gone?" they demanded. While Nintendo seems content to continue mostly producing games that place accessibility over challenge, they did fire back with a resounding answer: "You want a challenge? Fine. Here's Donkey Kong Country: Tropical Freeze." And what a frosty challenge it is.
I’m of the opinion that The Last of Us was such a perfect game -- such a perfect experience -- that it didn’t warrant a downloadable content episode. Where we had landed with Joel and Ellie at the end of the narrative felt open-ended and ambiguous, sure, but there was also a sense of finality; we’ve seen these two remarkable people to the end of our road with them. So when I heard that Naughty Dog was releasing a single-player, story-based DLC episode, I raised my eyebrow both skeptically and in confusion. Now, after having played through the handful of hours in The Last of Us: Left Behind, I can say that maybe I was wrong in fearing the worst.