With a multitude of new content and features, the Ultimate Evil Edition is, quite simply, the definitive way of playing Diablo III on a home console.
9.0 out of 10 Review
Epic Arena is a free-to-play, turn-based title that lives up to its moniker. The gameplay is addictive from the jump, and you'll wile away your hours smashing and spell casting your way through the competition.
Bigger, badder and muy caliente than before, Guacamelee! Super Turbo Championship Edition makes an already great game even more enjoyable.
It's the third lap. You're in first and Luigi's hot on your tail. Your item? A banana peel. The finish line is mere meters away when Luigi slips in behind you to draft his way to victory.
Lightning stuck as Mika Mobile's dark spell completed. The clouds grew black, and a dire still permeated the air. From that stillness, came... Battleheart Legacy.
Civilization has progressed far enough that this darkness rarely ever gets a moment to shine. In Always Sometimes Monsters, that darkness isn't just peeking through the cracks, it's breaking down the walls around you.
Most of them time, if someone’s playing with small, multicolored, multi-sized blocks, that someone is a child. Bossa Studios came in to put a stop to that with Thomas Was Alone, making it A-okay for people of all ages to play with blocks again.
Considering the beauty that surrounds Lemuria, getting lost within Child of Light's lands is far from boring.
It's well-documented that the stealth sections of most non-stealth games suck. Why is it, then, that there's an entire popular genre of stealth games? How do these titles manage to succeed where stealth levels fail? Because a good stealth game approaches subterfuge as a puzzle, and gives the players several ways to get the right answer
Porting games to mobile can sometimes lead to a diminished experience, but with Hearthstone, Blizzard has faithfully ported its CCG, providing an almost identical experience.