The spectacle of sports entertainment is difficult to perfect in a three-hour Monday night time slot every week, let alone an interactive video game, but 2K Sports sets out every year to bring the professional wrestling experience to gaming consoles everywhere. WWE 2K16 is the studio's latest endeavor, and while there are a lot of improvements from last year's title, the game just can't get the job done.
7.0 out of 10 Review
Dungeons & Dragons is essentially the grandaddy of most western RPGs. This pen-and-paper RPG is still going strong with expansions and spinoffs being released regularly even today. Since the dawn of video games there have been countless attempts at recreating the physical D&D experience in a digital form. The Baldur’s Gate and Neverwinter Nights series of games have been good approximations of the classic D&D experience, for example. Sword Coast Legends however seeks to recreate an often unexplored facet of this pen-and-paper RPG: the dungeon master experience.
When you look at point-and-click adventure games today, it’s hard to think of a time when these games did a heck of a lot with so much less. They’ve become lavish in their scope and it’s a definite part of the charm bringing point-and-clicks back into prominence. Pencil Test Studios hit opposite of that method with their new point-and-click, Armikrog. It’s got charm – oodles in fact – but the game harkens to a bygone era of point-and-clicks that tasked players with making the most of what’s there and dealing with it. Unfortunately, Armikrog brings back many old problems and mixes them with new ones as well, occasionally distracting from what is otherwise a funny and beautiful game.
Capcom's never been shy to re-release a game with a slight update, as evidenced by Street Fighter II Turbo, Resident Evil: Director's Cut, and countless others. Now they've plumbed the well of Devil May Cry (moving away from the divisive DmC reboot) to bring us Devil May Cry 4: Special Edition, an updated revamp of the 2008 stylish action game with all of its wonders and flaws.
Lego Jurassic World spans all four movies in the Jurassic Park franchise and as such it follows the plot of those movies as faithfully as a children’s game can.
The magical arts are a dangerous thing, indeed. That’s something we all learned with the first Magicka, an action-RPG whose big hook was letting players combine the magical elements and what spectacular results (or spectacular failures) we got as a result. Magicka 2 is here, boasting the same elements, same spells, and pretty much the same, well, everything.
Destiny’s latest expansion, "House of Wolves," is a decent attempt to improve upon the game’s thin narrative and repetitious gameplay.
In the case of The Weaponographist, you’re not going to find anything overtly new or innovative, but rather a combination of smaller mechanics working in tandem to form a solid but familiar experience.
The Charnel House Trilogy is game that ebbs and flows. It’s a game that sucks you in and then confuses you. It takes your hand and intentionally leads you into uncertainty and fear.
With so much more, well, work to do, the expansion bolsters a core game that was a bit sparse at launch. At the same time, it’s hindered by the limitations of The Sims 4, which make it very hard to balance careers, family, and fun.