Namco-Bandai wanted to create a sequel which retained the core of what came before it, while expanding where necessary, and the result is a sequel which suffers from that most crippling of sequel problems... mediocrity.
7.0 out of 10 Review
Monster Hunter Generations was formed from a simple idea: take a few elements from each of the previous Monster Hunter games, slap in a few new tweaks for good measure, and out comes a brand new game.
Hitman’s first episode took place in Paris, but it really didn’t show much of the actual city as most of the action took place indoors. Not that it had to, since just hearing the name Paris inspires all types of mental imagery and the fashion show featured in the first Hitman episode really captured that modern high-fashion feeling. This episode takes place in Sapienza, Italy and unless you’re familiar with some of the lesser known towns in Italy this name doesn’t evoke the same icons that Paris does. Despite that, this episode’s mission features a beautiful and more fully realized environment than its predecessor.
"It's about time you showed up, Fox!" After eleven years, the ace fighter pilot and his team of mercenaries are returning to a home console in Star Fox Zero, and a long hiatus like that creates some major expectations. Surely if Nintendo thought it was time to bring back Star Fox now there'd be some big things in store, right? Well it seems those "big ideas" aren't quite as big as I had hoped.
If you combined the hack-slash-evade combat mechanics from Dark Souls and simplified, top-down style Hotline Miami, and threw them into a post-apocalyptic cyberpunk world, you'd have Hyper Light Drifter. While it does borrow from those games, and others in smaller ways, this game is still a unique experience. Hyper Light Drifter’s sound and visual design do a great a job of building a world that feels surprisingly alive for being so empty. Narratively there are hints of a much larger story than what’s presented but without an actual payoff, you’re left wandering through an interesting and beautiful world that never really makes much sense. That’s only where the frustration begins with Hyper Light Drifter however thanks to some questionable design choices.
Far Cry Primal takes place in 10,000 BCE, thousands of years before modern music was even conceived, but I still expected Led Zeppelin’s “Immigrant Song” to come bursting on during the mammoth hunting intro in true Far Cry fashion. Licensed music aside, Far Cry Primal is still very much a Far Cry game. Taking over outposts and enemy camps, finding bonfires to uncover more of the map and gathering crafting items, it’s all here. Far Cry Primal seeks to put you in the shoes, or rather, hunting furs of a primitive human trying to survive and secure a place for his people, but it seems to get in its own way at the worst times.
Hearing that Telltale Games would be exploring Michonne's past in depth for the first time was exciting. Hints and small bits of her history have been dribbled out slowly in The Walking Dead comics, but the driving forces of Michonne's life have never really been dealt with the way they have with other characters. Though some new ground is tread, the first episode of The Walking Dead: Michonne doesn't bring much we didn't already know to the front. What's more, it spends so much time introducing new characters, there's hardly any time for Michonne to show off.
Fortified is the kind of game that I want to keep playing, but it frustrates me just as much as it entertains me. It does everything it can to stand between me and victory -- as a good game should -- but it does these things in way that's sloppy, unclear, and lacking direction. I want to say great things about Fortified, there's a lot to like here, but those compliments are bundled with a few legitimate concerns.
The plastic peripheral-slinging music game developers at Harmonix have returned to their roots with a modern remake of Amplitude. This 2003 hit was a sequel to the studio's first game, Frequency. After a very successful Kickstarter campaign last year, Harmonix was finally able to get this revamped version of Amplitude up and running in order to give its now broader fan base a taste of what things were like when they were just starting out. Likewise, fans who may have played Amplitude and Frequency during their original runs on the PlayStation 2 (including myself) will have something relatively different and new to enjoy as they soak up all that nostalgia. Best of all, it's nice trip back in time to the later days of the PaRappa the Rapper and Bust a Groove era, when music games didn't focus on having a pricey instrument replica in your hand and just focused on getting your rhythm down and matching notes.
Just Cause 3 is at it's best when you're freewheeling out in the open world, enjoying the chaos you can create with the vast array of explosives among the destructible environments. There are some truly awesome moments you can create when you're allowed to just enjoy the island and all the opportunities for crazy, over the top fun it presents. However, you've got to spend a lot of time doing repetitive and boring missions to be able to get the most out of these moments, and that brings the experience down. While Just Cause 3 offers more of the same action blockbuster excitement of its predecessors, it also doesn't do enough new to make it stand out from its contemporaries.