Koei Tecmo’s mission to introduce new audiences to famous anime series continues with Berserk and The Band of the Hawk, chronicling the life of lone wolf mercenary Guts and his many battles. Berserk is a button masher’s dream, with hordes of enemies on-screen at one time and combo counters reaching into the thousands. For Koei Tecmo and developer Omega Force it’s unfortunately a step backward, as the innovation in movement that came with Attack on Titan has been replaced with the familiar scheme, which is a disappointment.
7.0 out of 10 Review
I might not have known what was going on -- frankly I still don’t -- but Gravity Rush 2 is still a good time even for a new guy like me.
Dead Rising 4 sees the franchise's original hero forced back into action in a sequel that's bigger than any entry in the series before, yet feels more empty and bereft of excitement than its predecessors.
While WWE 2K17 can be a ton of fun, a few specters of its past keep it from being a flawless experience.
Namco-Bandai wanted to create a sequel which retained the core of what came before it, while expanding where necessary, and the result is a sequel which suffers from that most crippling of sequel problems... mediocrity.
Monster Hunter Generations was formed from a simple idea: take a few elements from each of the previous Monster Hunter games, slap in a few new tweaks for good measure, and out comes a brand new game.
Hitman’s first episode took place in Paris, but it really didn’t show much of the actual city as most of the action took place indoors. Not that it had to, since just hearing the name Paris inspires all types of mental imagery and the fashion show featured in the first Hitman episode really captured that modern high-fashion feeling. This episode takes place in Sapienza, Italy and unless you’re familiar with some of the lesser known towns in Italy this name doesn’t evoke the same icons that Paris does. Despite that, this episode’s mission features a beautiful and more fully realized environment than its predecessor.
"It's about time you showed up, Fox!" After eleven years, the ace fighter pilot and his team of mercenaries are returning to a home console in Star Fox Zero, and a long hiatus like that creates some major expectations. Surely if Nintendo thought it was time to bring back Star Fox now there'd be some big things in store, right? Well it seems those "big ideas" aren't quite as big as I had hoped.
If you combined the hack-slash-evade combat mechanics from Dark Souls and simplified, top-down style Hotline Miami, and threw them into a post-apocalyptic cyberpunk world, you'd have Hyper Light Drifter. While it does borrow from those games, and others in smaller ways, this game is still a unique experience. Hyper Light Drifter’s sound and visual design do a great a job of building a world that feels surprisingly alive for being so empty. Narratively there are hints of a much larger story than what’s presented but without an actual payoff, you’re left wandering through an interesting and beautiful world that never really makes much sense. That’s only where the frustration begins with Hyper Light Drifter however thanks to some questionable design choices.
Far Cry Primal takes place in 10,000 BCE, thousands of years before modern music was even conceived, but I still expected Led Zeppelin’s “Immigrant Song” to come bursting on during the mammoth hunting intro in true Far Cry fashion. Licensed music aside, Far Cry Primal is still very much a Far Cry game. Taking over outposts and enemy camps, finding bonfires to uncover more of the map and gathering crafting items, it’s all here. Far Cry Primal seeks to put you in the shoes, or rather, hunting furs of a primitive human trying to survive and secure a place for his people, but it seems to get in its own way at the worst times.