Fortified is the kind of game that I want to keep playing, but it frustrates me just as much as it entertains me. It does everything it can to stand between me and victory -- as a good game should -- but it does these things in way that's sloppy, unclear, and lacking direction. I want to say great things about Fortified, there's a lot to like here, but those compliments are bundled with a few legitimate concerns.
7.0 out of 10 Review
The plastic peripheral-slinging music game developers at Harmonix have returned to their roots with a modern remake of Amplitude. This 2003 hit was a sequel to the studio's first game, Frequency. After a very successful Kickstarter campaign last year, Harmonix was finally able to get this revamped version of Amplitude up and running in order to give its now broader fan base a taste of what things were like when they were just starting out. Likewise, fans who may have played Amplitude and Frequency during their original runs on the PlayStation 2 (including myself) will have something relatively different and new to enjoy as they soak up all that nostalgia. Best of all, it's nice trip back in time to the later days of the PaRappa the Rapper and Bust a Groove era, when music games didn't focus on having a pricey instrument replica in your hand and just focused on getting your rhythm down and matching notes.
Just Cause 3 is at it's best when you're freewheeling out in the open world, enjoying the chaos you can create with the vast array of explosives among the destructible environments. There are some truly awesome moments you can create when you're allowed to just enjoy the island and all the opportunities for crazy, over the top fun it presents. However, you've got to spend a lot of time doing repetitive and boring missions to be able to get the most out of these moments, and that brings the experience down. While Just Cause 3 offers more of the same action blockbuster excitement of its predecessors, it also doesn't do enough new to make it stand out from its contemporaries.
The spectacle of sports entertainment is difficult to perfect in a three-hour Monday night time slot every week, let alone an interactive video game, but 2K Sports sets out every year to bring the professional wrestling experience to gaming consoles everywhere. WWE 2K16 is the studio's latest endeavor, and while there are a lot of improvements from last year's title, the game just can't get the job done.
Dungeons & Dragons is essentially the grandaddy of most western RPGs. This pen-and-paper RPG is still going strong with expansions and spinoffs being released regularly even today. Since the dawn of video games there have been countless attempts at recreating the physical D&D experience in a digital form. The Baldur’s Gate and Neverwinter Nights series of games have been good approximations of the classic D&D experience, for example. Sword Coast Legends however seeks to recreate an often unexplored facet of this pen-and-paper RPG: the dungeon master experience.
When you look at point-and-click adventure games today, it’s hard to think of a time when these games did a heck of a lot with so much less. They’ve become lavish in their scope and it’s a definite part of the charm bringing point-and-clicks back into prominence. Pencil Test Studios hit opposite of that method with their new point-and-click, Armikrog. It’s got charm – oodles in fact – but the game harkens to a bygone era of point-and-clicks that tasked players with making the most of what’s there and dealing with it. Unfortunately, Armikrog brings back many old problems and mixes them with new ones as well, occasionally distracting from what is otherwise a funny and beautiful game.
Capcom's never been shy to re-release a game with a slight update, as evidenced by Street Fighter II Turbo, Resident Evil: Director's Cut, and countless others. Now they've plumbed the well of Devil May Cry (moving away from the divisive DmC reboot) to bring us Devil May Cry 4: Special Edition, an updated revamp of the 2008 stylish action game with all of its wonders and flaws.
Lego Jurassic World spans all four movies in the Jurassic Park franchise and as such it follows the plot of those movies as faithfully as a children’s game can.
The magical arts are a dangerous thing, indeed. That’s something we all learned with the first Magicka, an action-RPG whose big hook was letting players combine the magical elements and what spectacular results (or spectacular failures) we got as a result. Magicka 2 is here, boasting the same elements, same spells, and pretty much the same, well, everything.
Destiny’s latest expansion, "House of Wolves," is a decent attempt to improve upon the game’s thin narrative and repetitious gameplay.