Mortal Kombat X Delayed Again for PlayStation 3 and Xbox 360
Warner Bros. Interactive has delivered another split-punch to last-gen players wanting to get their Fatality on in Mortal Kombat X.
Mortal Kombat X's PlayStation 3 and Xbox 360 versions have been delayed again. The ports, which were being done by High Voltage Software, were originally supposed to out on June 2. GameStop now has the Xbox 360 and PS3 versions of MKX listed for a release date of Dec. 31 (courtesy of Kotaku). This is most likely a placeholder until Warner Bros. Interactive gives the retailer a more definitive release date. We should note that High Voltage Software, known for their work on Saints Row IV: Re-Elected and the Gat Out of Hell expansion, is working on the Xbox 360 and PS3 versions of MKX. The PlayStation 4, Xbox One and PC versions of the game already launched last month, and the last-gen versions were originally intended to launch alongside them.
This is where we hit the debatable grey area of when the industry should officially switch from the last generation of consoles to the current one. Publishers don't want to miss out on all the money that can be made by having games release for both last-gen and current-gen consoles at the same time, but the developers struggle in trying to find the median in which they can develop their games so they can easily be released on both sides of the technological spectrum. A prime example of this would be Middle-Earth: Shadow of Mordor (another title published by the DLC pushers at Warner Bros. Interactive), whose last-gen version was delayed and abysmal when compared to its current-gen counterpart. While we feel bad to leave gamers behind (just stop buying new releases for a while and save up for a new console already), just imagine how much better games likes Destiny, Shadow of Mordor, Advanced Warfare and Dragon Age: Inquisition would have been if they skipped out on concurrent last-gen and current-gen releases and only went to PC, Xbox One and PS4. There's eventually going to be a day where most major developers and publishers draw the line, but we're still far from it.