Longform

How Ratchet & Clank's PlayStation 4 Remake Nails The PlayStation 2 Throwback

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by Payton Knobeloch December 20, 2016 @ 11:00 AM
Insomniac Games
Sony’s PlayStation 2 was my first concrete foray into console gaming. And as the highest selling console of all time, I’d think it’s safe to say it was for a lot of other boys and girls my age. With such a wide berth of titles available, from the mascot platformer to the military shooter to the… Katamari, there was something for everyone. And that’s where Insomniac’s 2016 remaster/re-imagining/movie tie-in Ratchet & Clank comes in.

I Don't Care About Doom's Story, And Neither Does Doom

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by Payton Knobeloch October 18, 2016 @ 1:00 PM
id Software
If I’m being honest, I couldn’t care less about Doom’s story. That’s not what drew me in. Instead, I loved Doom for its pitch-perfect controls, inspired level design and well of surprises I didn’t know I could expect from a first-person shooter.

Sonic Shuffle: Looking Back at the Hedgehog's Most Misunderstood Game

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by Jose Cardoso June 24, 2016 @ 11:00 AM
Sega
Believe it or not, I'm on my third copy of Sonic Shuffle. It’s a game I've played so much that the discs show their wear, back when review scores didn't influence purchases as persuasively as rentals and when game reception wasn't trapped in bubbles enforced by online commentary. When I later discovered that this game I loved got hammered with criticism, I was puzzled by negativity I felt was unwarranted. Some insist Sonic Shuffle is a Mario Party rip-off, unoriginal and dominated by fault-ridden gameplay. I see things differently.

The History of Blizzard: Vikings, Crafts, and One Mad Gorilla

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by Alex Langley May 23, 2016 @ 9:02 AM
Blizzard's name is an aptly-chosen one; this titanic game company is famous for its glacial development pace. New Blizzard projects usually have lengthy gaps between them, with release dates rarely getting mentioned until the product is finished and ready to ship. While it can be frustrating for fans to have to wait interminably long, this relaxed speed brings with it a creative atmosphere and quality games— as Shigeru Miyamoto so famously said, "A delayed game is eventually good. A bad game is bad forever." Overwatch marks the newest entry in the Blizzard library (and their first all-new intellectual property in over a decade), so let's take a moment to go back through the brightest points in the history of these legendary game-makers to better understand why their newest game garners such eager anticipation.

Noir Sleuthing on a Rainy Night: Celebrating Hotel Dusk: Room 215

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by Jose Cardoso May 17, 2016 @ 1:00 PM
Nintendo
Hotel Dusk: Room 215 is a quiet achievement in Nintendo's library: an overlooked mystery game for the DS that felt like it belonged on the system, but still only "quiet" for being relatively unknown to most. Following the format of a visual novel, Hotel Dusk was heavy on dialogue with a story laden with secrets, but its gameplay was in line with a point-and-click with elements of risk similar to Broken Sword, as well as the occasional puzzle treatment. This blend made for a compelling and suspenseful detective story, one that nailed a 70s-themed noir art style.

The Little Things Shine Bright at PAX South

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by Sarah LeBoeuf February 4, 2016 @ 12:01 PM
Kiko Villasenor
After two years in existence, the newest PAX is still relatively small. There are few big-name publishers exhibiting on the show floor, with many of the biggest booths belonging to hardware companies like Intel, Alienware, and Astro. There aren’t as many prominent figures in gaming walking the halls of the Henry B. González Convention Center in downtown San Antonio, TX. And the expo floor certainly isn’t as big and sprawling as PAX’s counterparts in Boston and Seattle. PAX South is a low-key show, for sure, but that’s all part of its charm.