While Hide and Shriek is a jump-scare ridden game with a simple premise, there’s enough here to give it some depth beneath its holiday charm.
It was on this day in 2008 that North America learned to shoot for the limbs if they wanted to survive the nightmare fuel of Dead Space.
When it came to horror in late ‘90s and early 2000 video games, there were a couple franchises that most perfectly represented the polarized ends of the playing field. On one end, you had Resident Evil, whose forte was in shock and gore. Capcom...
If you were stuck with these tools, you were either brave, desperate or unfortunate. These are the ten worst weapons in horror games.
Virtual reality is supposed to provide an escape from the real world. But what happens when you want to escape virtual reality? Some of the experiences we've had with VR this past week have been tremendous. Resident Evil 7 VR is certainly a kind of experience, but tremendous isn't quite the word we'd use. Terrifying and unsettling are more apt, and its not just because being in a VR headset can be disorienting at times. It's because the horrifying images don't disappear when you look away.
Sometimes a game isn’t always known for being the best example of gameplay or creating the most nostalgic memories among players. Sometimes, the importance of a game lies in the change of times it signaled and the way it paved for others. By today’s standards, Trilobyte and Virgin Interactive’s classic PC horror adventure game, The 7th Guest, wouldn’t be winning any beauty pageants and its archaic gameplay would require the devoted patience of a nostalgic enthusiast. Still, when it originally launched in 1993, it would become a trendsetter in its establishment of what were then revolutionary new concepts.
When it comes to the horror genre in the gaming industry, it’s become somewhat standard at this point that the biggest and best titles sell themselves in horrific gore and/or jump scares. Classic series like Resident Evil established a formula and more recent games like the widely praised Until Dawn and the Five Nights at Freddy’s series have carried the torch fueled by brutal monsters and intense in-your-face frights. Ape Law set out to buck against the trend with Albino Lullaby: a first-person experience that takes players on a psychological horror adventure without gore or jump scares. While Albino Lullaby’s first episode doesn’t quite succeed in keeping tension or fear all the time, it is nonetheless an engrossing and unique take on the horror genre.
In 1996, survival horror existed, but it wasn’t exactly widely known that way. Games like Clock Tower, Alone in the Dark, and numerous other takes on the horror genre existed, but even the best-selling games of the type enjoyed a moderate to cult following. Capcom wanted something greater. The company wanted to reinvent the wheel in a way that would appeal broadly to horror fans everywhere. Little did they know how big they were about to hit it. Originally released and known in Japan as Bio Hazard, Resident Evil would hit shelves and turn heads around the world, single-handedly becoming arguably one of the first survival horror blockbusters and creating a franchise that now spans decades.
When a game takes aim at some of the heaviest of emotional torments, it’s always a tricky scenario on whether these matters will hit or miss. Insanity, depression, obsession, and fear can take on a myriad of forms within in a game, but proper conveyance in order to draw the player in and make these tones worth exploring is another task altogether. Layers of Fear is the kind of game that opens itself just enough to make players curious to see the whole picture. It teases clues to drive the player deeper and deeper into unraveling its disturbing mystery and despite its utterly macabre feel, it does a good job of getting us to see what new and dreadful thing was behind the next door.
11 years ago, Resident Evil 4 debuted on the Nintendo GameCube, forever changing the standards of third-person action and survival horror.