The team at Complex had the opportunity to sit down with Jonathan Söderström and Dennis Wedin, the creators of the ultra-violent Hotline Miami, for a post-mortem video that's a great end-of-the-day watch for fans of the series. We say "end-of-the-day," because the video is super NSFW for its language and Hotline Miami's gory gameplay.

The 30 minute video goes into great detail about the first game, from showing early prototype builds of the game (including how the player character used to be naked) to the reasoning behind every design choice the interviewers could think of. The end of the video dives into this year's sequel, Hotline Miami 2: Wrong Number, including what the developers wanted to be different with the second game.

Our favorite parts come in the music discussion, especially how most of the artists used for the original game's soundtrack were found while the game's creators were messing around on Bandcamp, listening for good beats. We get to hear from MOON (Hydrogen, Paris) about how he was 16 years old when he started discussing licensing his music for the original game, which the first time he had ever done something like that.

It's very rare that game developers come out of their shells with information as in-depth as what's shared in this video, which makes it all the more fascinating. It's a remarkable glimpse behind the curtain at how a hit game is made, even when that game isn't expected to be the hit that it became. Hearing these testimonials and being able to see the faces of those who spent hours designing the Hotline Miami games gives us a new appreciation not just for the game, but for the game creation process as a whole. We hope other developers sit down for interviews like this in the future.

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