Five years after the last full retail release, Harmonix has returned with Rock Band 4. Like your favorite band that's been out of the studio for too long, Harmonix's return is a welcome one. Who better than the masters of the genre to bring back one of the most storied franchises of the last decade for another run at greatness? With new platforms and audiences to reach, the time seemed right for Rock Band to once again make a claim to the throne of the ultimate music franchise. Much of what makes up Rock Band 4 will be immediately familiar to longtime players, but that's not a bad thing. Rock Band 4 brings back feelings you didn't even know you were missing, and improves upon the formula just enough to make everything feel fresh and new, while being as comfortable as a pair of worn-in leather pants.
Xbox One Game Reviews
The music, a generic, 2001-esque rock tune, cuts in and out on the loading screen, then restarts entirely when the level starts to load. Objects pop into view haphazardly, and most textures only start to think about showing up for work. Your character is last to appear, an undetailed blob that vaguely resembles Tony Hawk; you feel a vague unease to go along with his blurred features. The objective: using your skateboarding skills, knock 25 giant balls out of a pool. There are actually 26 balls, but whatever. You struggle with the controls, flailing and flopping on maneuvers you swore you landed, all while the timer counts down with a corporate logo hanging heavy above it. You've nearly gotten all of the balls out when you jump. Tony goes ragdoll for no reason and launches twenty feet into the air in grotesque slow-motion until he tumbles down, into the ground, and jams there like a twitchy tombstone. The textures of his clothes and face finally load; his face is an expressionless, joyless mass with eyes more dead than Gravelord Nito.
According to the ancient philosophers Huey Lewis and the News, the power of love makes the world go round. In Asteroid Base’s Lovers in a Dangerous Spacetime, the equal, but opposite, power of anti-love is going to make the whole universe stop going ‘round unless you can battle it out against infinite space-foes and cantankerous controls to stop them.
The rains at Sebring International Raceway have been coming down hard throughout the day, and there's no sign they'll be letting up before the green flag drops. The wiper can barely keep the windshield clear enough to see beyond the edge of the hood, but this race is happening no matter what. The asphalt and concrete, slick beneath the rubber tires, is treacherous even at the lowest gears. Then come the puddles. If you're quick, you can avoid them. If you're too quick, you can't. Before there's time to react, both driver and car are embraced in a futile dance with physics as they careen all the way off the track and into the tire barricade. You're no longer competition; you're a warning from Mother Nature. Be wary, racers, for the same fate awaits you if you don't respect the elements.
Mega Man fans have been starving for a new Blue Bomber game for years now, especially since the Mega Man Legends 3 fiasco in 2011. While the Mega Man Legacy Collection won't scratch that itch -- if anything the itch gets worse playing these games -- it's still a great way to relive the glory days of Mega Man in ways I didn't even expect.
Getting a competent baseball simulation game on the Xbox platform since EA scuttled the MVP series has been a challenge. Though a few developers have tried their hands at bringing the excitement of America's pastime to life on Microsoft's consoles, there haven't been very many success stories. With Super Mega Baseball: Extra Innings, Metalhead Software is hoping to buck that trend, and become a true go-to baseball sim for fans thirsty for hardball on the Xbox One. The devs are successful in bringing quality baseball to the console for the most part, but Super Mega Baseball has a few shortcomings that keep it from becoming a truly standout experience.
Nostalgia is a powerful thing. Bringing back memories of a lost age of innocence is a sure way to make people very happy, and Rare Replay has nostalgia pouring out of it. Every single part of this game was designed with the long-tenured player in mind, especially the hilarious introduction song that describes the developer's thirty years in the business. Thankfully the games play just as enjoyably, creating a really fun package of games that are sure to delight both the young player and the more seasoned vet.
With the arrival of the penultimate episode of Telltale's Game of Thrones comes a rush of mixed feelings. I don't want things to be over, but I also want to bring some resolution to House Forrester. Whether or not the Forresters get the resolution they deserve I can't rightly say just yet, but nothing in Westeros comes without a price, for good or ill. For four episodes now, I've been guiding this family as best I can to ensure the safety and future of the Forrester name. It hasn't always gone the way I've wanted or imagined, but like any good installment of Game of Thrones, be it a chapter from the book or an episode of the show, there's a glimmer of hope off in the distance. Though this episode's pacing was a bit rushed, that horizon draws ever closer, and so does the final fate of the Forresters.
Capcom's never been shy to re-release a game with a slight update, as evidenced by Street Fighter II Turbo, Resident Evil: Director's Cut, and countless others. Now they've plumbed the well of Devil May Cry (moving away from the divisive DmC reboot) to bring us Devil May Cry 4: Special Edition, an updated revamp of the 2008 stylish action game with all of its wonders and flaws.
"Sons of Winter" makes you feel almost as if the Forresters might find a way out of the darkness. Which has us incredibly worried about their future.