Square Enix

World of Final Fantasy Review (PlayStation 4)

EDIT
by Alex Langley October 24, 2016 @ 11:01 PM
Square Enix
Few franchises have as long and storied of a history as Final Fantasy. Over the last 30 years this role-playing game megalith has won the hearts of gamers around the globe with countless games featuring rich worlds to explore, engrossing gameplay, and fantastic characters. World of Final Fantasy throws on a pair of rose-colored glasses to take a look at Final Fantasy’s past with a Japanese role-playing game that’s indelibly modern. Whether or not that look is a good one may depend on how much Final Fantasy you know.

Final Fantasy XV Feels Familiar and Foreign at Once [NYCC 2016]

EDIT
by Sarah LeBoeuf October 14, 2016 @ 3:00 PM
Square Enix
Square Enix’s flagship Final Fantasy series has undergone many evolutions in the last 20 years, but there are still some hallmarks expected from a game in the core franchise. Final Fantasy XV does have some of these familiar elements: dudes with hair reaching varying degrees of spikyness; a grand, high-stakes story involving a prince undertaking an epic journey; there’s even a grumpy old man named Cid. But these familiar details are juxtaposed with some pretty big departures from the formula. That’s not necessary a bad thing, as I discovered during my hands-on session with FFXV earlier this week. If anything, the demo showed me that the long-awaited next entry in the series is a lot of fun if you’re willing to let go of nostalgia and embrace the new.

World of Final Fantasy’s Old-School Charm Brings Square Enix Back to Its Roots [NYCC 2016]

EDIT
by Sarah LeBoeuf October 14, 2016 @ 11:00 AM
Square Enix
Turn-based battles. Straight-up dungeons. Random encounters. For decades, these were the calling cards of the Final Fantasy series, making it one of the most prolific and beloved RPG franchises of all time. In recent years, however, Square Enix has strayed from its origins, using more real-time, action-based fighting sequences set on wide-open maps. Whether or not that’s a good thing is entirely dependent on your perspective, but one thing’s for sure: there’s still plenty of room in the modern gaming world for the turn-based RPG, and World of Final Fantasy scratches that itch in the cutest possible way.

Hitman - Marrakesh Review (PlayStation 4)

EDIT
by Danny Saya June 3, 2016 @ 1:00 PM
Square Enix
Hitman is shaping up to be the hit that no one saw coming. Despite the controversial decision to break the game into an episodic format, especially so close to its release, the format has served it well. If even just the few maps that have been released so far were released all at once, it would feel overwhelming. The time in between each batch of content is ample for digging into each of the incredibly dense environments and explore all of their nooks and crannies. Case in point, Marrakesh, the latest expansion for Hitman. This map is easily the most detailed and tightly packed so far.

Hitman - Sapienza Review (PlayStation 4)

EDIT
by Danny Saya April 29, 2016 @ 1:00 PM
Square Enix
Hitman’s first episode took place in Paris, but it really didn’t show much of the actual city as most of the action took place indoors. Not that it had to, since just hearing the name Paris inspires all types of mental imagery and the fashion show featured in the first Hitman episode really captured that modern high-fashion feeling. This episode takes place in Sapienza, Italy and unless you’re familiar with some of the lesser known towns in Italy this name doesn’t evoke the same icons that Paris does. Despite that, this episode’s mission features a beautiful and more fully realized environment than its predecessor.

Bravely Second Review (Nintendo 3DS)

EDIT
by Alex Langley April 20, 2016 @ 12:00 PM
Square Enix
Square Enix fans often complain about seemingly contradictory things when it comes to their favorite RPG company. "Square Enix experiments too much," say some fans, "they redesign each Final Fantasy game so much that each one barely resembles the last." Other fans complain that Square Enix's other big RPG series, Dragon Warrior, doesn't experiment enough, and that its latest entries are still far too similar to the NES games of decades past. When Bravely Default arrived in 2012, it satisfied both camps thanks to its bold, yet familiar, RPG framework. Bravely Second continues in the footsteps of its predecessor, trying again to find that magic oasis of fun which balances out the old and the new.