It was on this day in 2009 that players continued the chase for Makarov and his army of Russian Ultranationalists in Call of Duty: Modern Warfare 2.
Though Call of Duty has made itself comfortable in the far future a few times already, Call of Duty: Infinite Warfare puts everything in a new perspective.
To get up to speed, we caught up to Infinity Ward Senior Producer Lee Ross to chat about the '80s-inspired Zombies in Spaceland mode.
Infinity Ward Multiplayer Project Director Jordan Hirsh was kind enough to sit down with us and answer some of our burning questions about what we’ve seen from Infinite Warfare so far.
Zombies in Spaceland is absolutely the most cartoonish that Zombie mode has ever gotten in a Call of Duty game and it works out to be one of the most we’ve had with the mode yet as a result.
Much of Call of Duty: Infinite Warfare’s battle comes off the success of Black Ops III. Speed, momentum, double jumps and parkour figure into gunfights just as heavily. Sliding, jumping and surprising your opponents with elevation as you engage around corners is paramount to being the best. Though we’ve seen a lot of outside action in the trailers, Infinite Warfare’s Multiplayer won’t be putting players in cockpits and have them engaging in dogfights above the battlefield. This is still a foundation built upon players winning the war on the ground with superior map knowledge, fast reflexes and the best run n’ gun tactics.
Infinity Ward is pitching Call of Duty: Infinite Warfare as a clear cut story about good versus evil. As the first Call of Duty game from Infinity Ward to be developed on Activision's three-year cycle for the franchise, the developer has spent a lot of time thinking about how it can progress the narrative beyond the traditional perspectives we typically see from the franchise. In the upcoming Infinite Warfare, players will no longer be a mere tool of war, they'll be the tip of the spear.
Unpaid bonuses weren't enough to keep Todd Alderman away from Infinity Ward, now five years later he is back with the development company.
Robert Bowling will be cutting his month of unemployment off with his recent acceptance into the Humble Bundle team as its new Creative Director and Vice President.
In a sea of World Championships, it's now Call of Duty's turn -- Xbox is holding a massive tournament and includes an awesome prize.