Id Software

Building the Arena of Competitive Shooters: A Celebration of Quake
Building the Arena of Competitive Shooters: A Celebration of Quake
Building the Arena of Competitive Shooters: A Celebration of Quake
When it comes to first-person shooters, id Software established more benchmarks in the modern formula than pretty much any other developer. Wolfenstein 3D is the grandfather of all FPS games and Doom is the icon that pushed everything Wolfenstein established to the next level. With so much innovation behind it, where does id Software go after Doom? Wolfenstein and Doom were mostly focused on perfecting the single-player experience. If id was to move forward, the next challenge would be pushing the envelope on multiplayer. As it turns out, id was ready to take the gaming world by storm yet again with its answer to this challenge. Today, in 1996, we received the original Quake.
Slaying Nazis and Kickstarting A Genre: A Celebration of Wolfenstein 3D
Slaying Nazis and Kickstarting A Genre: A Celebration of Wolfenstein 3D
Slaying Nazis and Kickstarting A Genre: A Celebration of Wolfenstein 3D
The first-person shooter has ventured a very, very long way from its roots. Commonplace practice these days in any large scale FPS is a blend of fast-paced action, cinematic set pieces and integrated story told throughout a player’s lead-emblazoned escapades. Even Doom has seemed to go the way of this trend, blending a hellish cornucopia of environmental and active storytelling with it’s classic run n’ gun formula. That said, you don’t get any of it without the innovative granddaddy of the whole genre. Even before there was Doom, there was Wolfenstein 3D and today we celebrate its release on May 5, 1992.

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