"It's about time you showed up, Fox!" After eleven years, the ace fighter pilot and his team of mercenaries are returning to a home console in Star Fox Zero, and a long hiatus like that creates some major expectations. Surely if Nintendo thought it was time to bring back Star Fox now there'd be some big things in store, right? Well it seems those "big ideas" aren't quite as big as I had hoped.
We’ve all made mistakes and have regrets. For most of us, there’s nothing within our own power to go back and make things right. But what if we could? Dodge Roll poses and answers this question in the same breath with Enter the Gungeon’s end goal -- a gun that can kill the past. That’s just a little slice of the story though. Beyond that, nothing much is told to you up front. You’ll learn the rest of this twin-stick shooter’s history talking to NPCs, fighting enemies, and deciphering the fabled Ammonomicon.
Time is broken and the world is going to end. Though Jack Joyce didn't exactly put the entire human race at risk himself, his being complicit in Paul Serene's unsanctioned plan to test a very big time machine gives him a bit of cause in trying to put things right. Since Jack happens to be in the immediate vicinity of the time explosion, he finds himself able to stand outside of time and occasionally control it. This comes in handy since Monarch, the shady corporation funding Serene's ambitious plans, is on the scene immediately to capture Jack to cover up their own fault in the dire situation. It's almost as if they knew something horrible was going to happen on this day.
Plants vs. Zombies made the jump from an immensely popular tower defense game on mobile platforms to a colorful class-based third-person shooter last year. The first Plants vs. Zombies: Garden Warfare was a lighthearted and unique blend of the classes and tower defense mechanics of the original and traditional team-based multiplayer shooter mechanics. Garden Warfare was content with being a fun shooter that had some depth in its character and class customization. So the question remains, how does Garden Warfare 2 improve on the original’s mechanics and gameplay? In short, it doesn’t.
2016 is fixing up to be an amazing year for player vs player team-intensive titles. Major publishers abound are taking to this model that's almost MOBA-ish (like Defense of the Ancients or League of Legends) and infusing it with a much more action-intensive feel, such as being set in the skeleton of a first-person shooter. Some seem to be going the direct route of a 3rd person MOBA, not unlike Smite while others have a feel that reminds of the chaotic fun of Team Fortress 2, but each of them is bringing their own flavor and flair to the table in attempts to set themselves apart from the things that have been done before.
Fortified is the kind of game that I want to keep playing, but it frustrates me just as much as it entertains me. It does everything it can to stand between me and victory -- as a good game should -- but it does these things in way that's sloppy, unclear, and lacking direction. I want to say great things about Fortified, there's a lot to like here, but those compliments are bundled with a few legitimate concerns.
Twenty years ago, Sony and SingleTrac released their first entry in the gun-toting destruction derby and vehicular combat series, Twisted Metal. It's time we look back at the octane-fueled mayhem of Twisted Metal and the large influence the original game had in putting the first PlayStation console on the map.
As the world is waiting for Daniel Craig to return to the suit and play our favorite martini-swigging, dame-slaying and bad guy-shooting special agent in Spectre, it's time we look back at 007's 10 best games in order to rank our favorite James Bond missions. As with most license-based franchises, the James Bond series has had its fair share of clunkers over the years, and the good 007 games out there are vastly outnumbered by the mediocre ones. Luckily, a few of them have beaten the curse of licensed games and established themselves as excellent titles in their own right.
With Halo 5: Guardians on the way, it's time that we look back at Master Chief's accolades throughout the iconic Halo series. Since its inception 14 years ago, Bungie and 343 Industries have redefined the first-person shooter experience numerous times, raising the standards of the genre with each new entry of the franchise. The series has taken us across the galaxy as Master Chief and have put us in the boots of some unexpected heroes across the years, but there is something that remains adamantly constant across the franchise: fun.
I've often thought about what it would be like to actually take part in the Battle of Hoth. In The Empire Strikes Back, we saw only a glimpse of the chaos that ensued once the Imperial Army found the Rebel base on the icy planet, and didn't truly get an idea of the conflict that broke out. It makes sense considering the films follow such a small cast of characters, and can't just spend hours on showing the ins and outs of one space battle. That's why I was excited to dive head first the galactic civil war with Star Wars Battlefront later this year. At least, until I played a little bit of the beta this week at New York Comic Con. Now, don't take that to mean that I've lost all my interest. Quite the opposite, in fact. I'm just not all that interested in living out the Battle of Hoth from the Rebel perspective anymore. While the films and comics and books have always talked about the strength and power of the Imperial side of the conflict, you don't truly grasp how daunting a task it must have been for the Rebel Alliance to pull out such tremendous victories until you're planted firmly in their boots. It's impressive that any of the ships escaping Hoth made it out of there alive, especially if any of those Rebel troopers fought as poorly as I did.