It was today in 1993 that the world took the first adventure to the mysterious titular island.
It was on this day in 2001 that North American gamers were allowed to take the journey that paint one of gaming history’s most perfect examples of games as art.
Phoenix Wright Ace Attorney: Spirit of Justice has some bumps along the road, but there's a twisting and thrilling story worth the occasional struggle.
There isn't likely to be a game that captures the majestic beauty of the sea quite as well as Abzu. From the moment Giant Squid's first game debuted a few years ago, we've been in constant awe of the oceanic splendor it presents, and the vibrancy with which it captures the world beneath the waves. Beauty only gets you so far however. As spectacular as Abzu's ocean is, from the hundreds of species of marine life to the impressive seascapes, it ultimately feels a bit shallow.
It was today that this bizarre adventure hit North American shelves and entered our dreams and nightmares with its punishing difficulty and unique take on fast-paced puzzle solving.
Narrative-heavy games always have a particular set of challenges to overcome to bridge a gap that makes them worth a player’s time. The story has to be good enough to carry a lack of actual gameplay elements without overdoing it and collapsing upon itself. Furthermore, the gameplay elements that are present have to be meaningful and interesting enough to maintain engagement without weighing down the story in something too meddlesome or extraneous. For Zero Escape, a series that has previously seemed to delight in the convoluted, balancing story and gameplay has been hit or miss. Thankfully, the third game in the series, Zero Time Dilemma, is adventure full of disturbing and compelling twists and turns with gameplay make it interesting and inviting, even if you haven’t followed the series from the very beginning.
This year's Electronic Entertainment Expo was full of amazing visuals. It makes sense given that most games shown off this year are developed on the cutting edge of console power, pushing the systems to their limits for robust, eye-catching graphics. It takes a special kind of game to stand out from the cluttered crowd, particularly at Sony's PlayStation booth, which was brimming with some of the most talked about games this year. Whether it's the amazing architecture or incredible detail on the repeating structures, there's just something special about Manifold Garden that makes it pop.
There's something dreamy about the world under the sea. While it is a very real place, the ocean is a relative unknown to many. Unless you're a diver or a marine scientist of some sort, there's a good chance you haven't seen much of what's lurking and living beneath the waves. We don't always need to travel to another planet to experience an alien world; we have one right here on Earth that's dying to be explored. That's just part of what makes Abzu such a wondrous experience. Living under the sea --- without the restrictions of actual scuba diving --- swimming with the fish and observing all the ocean's wide expanse has to offer is coupled with a great mystery of a lost civilization only you can solve.
Imagine having to follow up a legendary piece of media with something better. Can you put yourself in a place where fans ask you to take the thing you made that revolutionized a genre and make a follow-up that’s not only on par, but continues to push the envelope? That’s where Portal 2 was as it entered the gaming community’s collective radar. The game had an enormously high bar to clear with the original Portal, which was renowned for its excellent design, ingenious mechanics, and bizarre and somber, yet cynically humorous themes. Fortunately for all of Valve and Portal’s many fans, Gabe Newell’s team was well up to the task and years later, we celebrate the amazing sequel that was Portal 2.
Those adorable, anthropomorphic followers started walking in line and onto computer screens two and a half decades ago. It's time we celebrate an often overlooked classic in the puzzle-platformer hybrid genre. Lemmings has hit its big 25 year anniversary, so let's look back at the origins and impact these little guys had in video game history. AMA Design, previously known for their work on the '80s MS-DOS, Amiga, Atari, and Commodore 64 titles of Menace and Blood Money were starting to work on their next game, Walker. It was basically a big video game ripoff of Star Wars' AT-ST, but inadvertently spawned the development of a small character sprite.