Telltale Games' fresh approach to the world of the Dark Knight makes the first episode of Batman: The Telltale Series an mostly worthwhile escapade into the life of Bruce Wayne. Taking a radically different path from the likes of Rocksteady Studios in telling a Batman story not only gave some much needed perspective into the other half of Batman's life, but allowed Telltale to play to its strengths in narrative and dialogue. It's unfortunate then that the PC version of Batman: The Telltale Series is so marred by performance issues that it's a real drag to play, and a challenge to enjoy.
Today is the day that the less-than-heroic Larry Laffer graced the dark corner of game stores everywhere in his debut escapade: Leisure Suit Larry in the Land of the Lounge Lizards.
Telltale Games' Batman series came as a surprise to many of us when it was announced late last year. While Telltale's had its share of big licensed properties before, like Back to the Future and Jurassic Park, Batman just felt bigger than anything the company had done in the past merely in name alone. Now, a few months later we've gotten our first glimpse at Batman - The Telltale Series, which brings with it a number of enhancements to Telltale's signature game engine, as well as an all-new Batman universe to play with.
Indiana Jones is certainly a franchise that has seen better days. The first three movies built a fervent fan base and established an absolutely adored archetype of treasure hunting adventure with its titular whip slinging archaeologist that would trickle into other forms of media including TV shows, comics, and video games. Although the Indiana Jones franchise doesn’t have too much to be proud of when it comes to video games, there was a time back in LucasArts’ point-and-click glory days that the company managed to produce an original video game worthy of the Indiana Jones license. Today marks the arrival of Indiana Jones and the Fate of Atlantis on PC.
Hotel Dusk: Room 215 is a quiet achievement in Nintendo's library: an overlooked mystery game for the DS that felt like it belonged on the system, but still only "quiet" for being relatively unknown to most. Following the format of a visual novel, Hotel Dusk was heavy on dialogue with a story laden with secrets, but its gameplay was in line with a point-and-click with elements of risk similar to Broken Sword, as well as the occasional puzzle treatment. This blend made for a compelling and suspenseful detective story, one that nailed a 70s-themed noir art style.
The first two chapters of The Walking Dead: Michonne took some time getting to the core of what made this mini-series special. Both "In Too Deep" and "No Shelter" had some great introspective moments for Michonne, but the story points driving them along weren't nearly as compelling as what was unfolding in Michonne's head. With the final episode, all of the elements finally pull together to deliver a haunting, gut-wrenching conclusion that gives Michonne more depth, and will have you wondering if we get what we deserve or we deserve what we get.
When we talk about video games, there is and perhaps always will be a debate going on about the fun factor of a game and how that dictates the game’s worth. iNK Stories & N-Fusion Interactive’s 1979 Revolution: Black Friday is the kind of game that is likely to add fuel to that debate. In a world where racial, religious and political tensions are still unfortunately in the spotlight, 1979 chooses to observe the revolution that took place in Iran against the monarchy led by Mohammad Reza Pahlavi. The game has some slight technical flaws and pacing issues that work against its goal, but it is nonetheless a gripping snapshot of human hope, passion and cruelty from a personal perspective.
Exploring the tragic and mysterious history of The Walking Dead's Michonne sounded like a great idea when Telltale Games announced its mini-series. Finally, we'd get to see things from the perspective of one of the comics' most intriguing and deadly characters. However, the first episode of The Walking Dead: Michonne was fairly rudimentary and didn't quite break narrative ground in the way we'd hoped it would. Still, with two episodes remaining, there was hope Telltale had something new to say in this world and about this character. The Walking Dead: Michonne's second episode, "Give No Shelter," manages to give a bit more insight into our protagonist's past and motivations, even if it still feels like we've been down this road before.
Hearing that Telltale Games would be exploring Michonne's past in depth for the first time was exciting. Hints and small bits of her history have been dribbled out slowly in The Walking Dead comics, but the driving forces of Michonne's life have never really been dealt with the way they have with other characters. Though some new ground is tread, the first episode of The Walking Dead: Michonne doesn't bring much we didn't already know to the front. What's more, it spends so much time introducing new characters, there's hardly any time for Michonne to show off.
Every school had its weird class traditions or secret spots where teens gathered to socialize away from the rest of the world. Doing something dumb, like sneaking onto a closed beach, with your friends before you graduated is a time-honored tradition. Every school also had its weird myths and rumors about the local area, too. Maybe you had that house that was haunted, or a place in the woods where you could hear strange sounds under the perfect conditions. Oxenfree takes those elements and mixes them together to create a wild, dangerous night for a small group of friends. With a mystery that grows stranger and stronger the deeper you dive and characters that are instantly relatable, Night School Studio delivers a first effort that's spooky, sincere and enthralling.