If you thought Xenoblade Chronicles was large, its spiritual successor is expected to be the biggest RPG to hit a Nintendo home console in a long time.

In a recent interview with Famitsu, Monolith Soft director Tetsuya Takahashi spoke about the massive world of Xenoblade Chronicles X, Kotaku reports. Takahashi's latest save file of XCX clocked in at over 300 hours of game time. Of course, 300+ hours of playtime at the studio developing the game should be expected, since they're still bug-hunting and testing, but this does suggest XCX could be like Dragon Age: Inquisition in scope when it comes to time-consumption, side quests and the ability to fully explore its open world, which is certainly a good thing.

"Even so, there were still things in the game that weren't played through to completion," Takahashi said in regards to his 300+ hour playtime.

Takahashi mentioned that Xenoblade Chronicles X will be Monolith Soft's first title to host online features, which is strange considering that the JRPG genre has strictly maintained a single-player focus and rarely incorporates multiplayer elements.

"We're making the game so that there is a feeling of solidarity, even without being conscious of other players in the game," Takahashi added. "It's not like the gameplay in an online RPG."

For those who don't know, Tetsuya Takahashi directed Xenogears and Xenosaga: Episode I. While we loved his latest title, Xenoblade Chronicles for the Wii, X is expected to be five times larger than its predecessor, which was already considered big for an RPG. Despite its vast size, Takahashi promises the game will still load quickly and provide seamless transitions going from one place to another.

"We've done everything we can to make the wait time as short as possible, but I recommend the download version of the game to those who are concerned about such things," Takahashi said.

While no release date has been set, Xenoblade Chronicles X will be hitting the Wii U later this year.

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