While many other games would have petered off and sequeled up by now, World of Warcraft is a beast unlike any other, and has continued to evolve, changing, shifting, altering itself with each expansion pack until it barely resembles its original iteration. World of Warcraft: Legion brings a new transformation to WoW, making it into something smaller, sleeker; a creature far more befitting the modern gamer.
It's the dead of summer, and it's hot enough outside to cook an English breakfast on the sidewalk. You just want to cool off, but the local pool has four screaming children and four gallons of urine for every one gallon of actual H20. How's someone supposed to keep cool in such blazing circumstances? Why not try a refreshing video game water level?
Blizzard's name is an aptly-chosen one; this titanic game company is famous for its glacial development pace. New Blizzard projects usually have lengthy gaps between them, with release dates rarely getting mentioned until the product is finished and ready to ship. While it can be frustrating for fans to have to wait interminably long, this relaxed speed brings with it a creative atmosphere and quality games— as Shigeru Miyamoto so famously said, "A delayed game is eventually good. A bad game is bad forever."
Overwatch marks the newest entry in the Blizzard library (and their first all-new intellectual property in over a decade), so let's take a moment to go back through the brightest points in the history of these legendary game-makers to better understand why their newest game garners such eager anticipation.
Nine years ago, we saw the end of what everyone considers "Vanilla" World of Warcraft. Three years after the successful launch of World of Warcraft, Blizzard finally stepped in and released something that we all knew was inevitably going to happen—an expansion. Warcraft II: Tides of Darkness got the Beyond the Dark Portal expansion, Warcraft III: Reign of Chaos got The Frozen Throne expansion, and StarCraft got the Brood War expansion over the years; it would make sense that Blizzard's multi-million dollar journey into the massively multiplayer online role-playing game scene would have one as well. Little did we know that we'd be venturing into the Dark Portal one more time.
You don't need that tin can do you? How about this crutch? You're not even injured! And come on, what's up with all these cheese wheels? Surely you're not going to eat all of those. There are a ton of games out there that are all about the loot, but "loot" can be a flexible term. There are quite a few games that have players digging through container after container and finding simple cloth or destroyed books with the occasional items that are actually valuable or purposeful. Nonetheless, when videogames have taught us to think that we just might need everything we come across, it's hard to resist temptation to just grab everything we see in every box.