After staying quiet about its post-BioShock Infinite plans, it seems Irrational is now ready to move on to the next phase of its life.

Earlier this year, after finally shipping BioShock Infinite, Irrational had to lay off fifteen people. IGN reports Irrational announced that it is once again hiring. The recruitment advertisements don't tell us a lot about what the studio is hiring all these people for, but it did give us a hint. Irrational Gaming is looking for a senior programmer who has experience working with Unreal Engine 3 and 4 as well as multiplayer.

Ken Levine, studio founder and creative director has been quoted saying, "While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before." Back in 1999, Irrational Games released its first game--System Shock 2--after being founded in 1997. While BioShock gave the studio the critical acclaim and commercialism that most companies desire, it doesn't seem to be enough for Levine who said, "To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."

Though whatever Irrational has planned won't be as big as BioShock was, we're intrigued by what the future holds for the developer.